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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Will SOW allow access to gauge info during multiplayer mode for those of us with sim-cockpits so we can display the info on gauges outside of SOW?
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#2
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Hi all, (I was put this message, i think, in the incorrect post.)
First to congratulate the team of SoW. BoB on the excellent work we are seeing Friday after Friday. Ok...sorry for my English...I was use google translation...sry.. In Il2 1946, when we make a sudden maneuver is produced or can produce a "black out" is the only way in which forces reflected "G" excessive, but in reality the driver who performs these move suffers overload whole body and therefore everything it does cost more. Il2 In this we can not apply such force that we apply to the joystick, it is ""impossible"", but if you use a peripheral where there might be applied G forces blocking their profiles or changing its structure, which is the TrackIR or Freetrack. I think we can give a little more realistic if an excessive G-force impact on the functioning of the Track-IR / Freetrack or completely block it until the blood drop or raise the head of the feet. Just an idea |
#3
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Oleg and team: the online wars like Air War, Air domination war, our squad own online war Condor War, use the eventlog and the .mis to create troops movements, supply lines, etc..just to recreate a battle scenery. I wanna know if in Bob the .mis and the log will be in similar open editable format, and if tit will have more info than the actual one. I hope you understand my question, english is not my language. Thanks in advance.
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Bombing smurfs since a long time ago... |
#4
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Hi Oleg, I wonder if you have time to explain how the weather effects will work in SoW?
My main question about the weather is cloud layers. I have talked with various pilots from the WW2 era and many seem to recall two and sometimes three layers of cloud which they flew up through. I wonder if it will be possible to have a low cloud layer with the pilot can fly up into, then break through it. Then the cloud layer would be beneath them, but above them would be another cloud layer to go through. Effectively once through the first cloud layer, their would be cloud below and cloud above, but both would be possible to fly through? http://upload.wikimedia.org/wikipedi...ud_layers.jpeg Would be very authentic and immersive. I wonder if you have time to discuss it? Thanks, MP. Very eagerly awaiting this ![]() |
#5
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Limited radio ranges or no radio transmitters (in some planes) negating comms between players would be a interesting feature. This ll encourage players to fly close and allows new tactical and strategies. Ex.: Destroy enemy radio stations.
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