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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-03-2010, 01:46 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Mysticpuma View Post
Will SoW being accurate in weather for the dates campaigns are flown in? Just wondering if the weather effects will match those of the dates in real-life 1940?

Also will damage effects on aircraft where holes appear and/or wings break off be able to have ragged edges rather than the straight ones we have now?

Thanks, MP.
Proabbly it is possible only in single historical miossions or campaigh that merged from such single missions. We did such thing in original Il-2 where each mission was with exact time, weather of that day and situations.
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  #2  
Old 03-03-2010, 03:01 PM
ECV56_Lancelot ECV56_Lancelot is offline
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Will BoB scenery look like this or better?







Images taken from SimHQ about ORBX addon for FSX. Noh idea what ORBX is, because i don´t have and fly FSX, but i must say i was impress with those screenshots.
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  #3  
Old 03-03-2010, 03:27 PM
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Qpassa Qpassa is offline
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i think that rof looks better than that screenshot
http://i48.tinypic.com/25qrxjq.jpg
http://i48.tinypic.com/dh3hgl.jpg


Too big,open them
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Last edited by Qpassa; 03-03-2010 at 06:15 PM.
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  #4  
Old 03-04-2010, 09:43 AM
Bobb4 Bobb4 is offline
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Originally Posted by ECV56_Lancelot View Post
Will BoB scenery look like this or better?




Images taken from SimHQ about ORBX addon for FSX. Noh idea what ORBX is, because i don´t have and fly FSX, but i must say i was impress with those screenshots.
Well I hope Oleg does not have rivers that flow over a hill and not through it Could just be an optical illusion though
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  #5  
Old 03-04-2010, 06:49 PM
Antoninus Antoninus is offline
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There are lot of rivers that fly over hills in FSX, but usually not in handmade high detail scenery. Thats the drawback of having a global scenery. FSX creates the landscape from mesh, landclass and vector data such as roads or rivers. If the coordinates don't match well enough you get stuff like that.
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  #6  
Old 03-04-2010, 10:04 PM
WhiteSnake WhiteSnake is offline
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Originally Posted by Urufu_Shinjiro View Post
Oleg, I know this may be a more technical question better suited for you programmers, can you say what sound API will be used, DirectSound3D, OpenAL or other? Windows Vista and Windows 7 no longer support sound card hardware acceleration for DirectSound3D but do support hardware acceleration with OpenAL.
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Originally Posted by Oleg Maddox View Post
As told me Rudolf Heiter(our sound engineer) when I noticed him about such a problem, he said that all there will be fine. More precise I can ask him on Monday.
I wanted to know the same thing And is there going to be 64 bit Suport (64 bit .exe) so the game can make use of more than 2GB of System Memory etc. under a 64 bit OS?

Im building a new Rig and selling the components of my old one so i was hoping for an awnser to this so i know if i should hang on to my Soundblaster X-Fi or sell it also.
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  #7  
Old 03-04-2010, 10:06 PM
MikkOwl MikkOwl is offline
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Originally Posted by WhiteSnake View Post
is there going to be 64 bit Suport (64 bit .exe) so the game can make use of more than 2GB of System Memory etc. under a 64 bit OS?
Oleg posted in the past few days stating that 3gb would be minimum (I think), maybe even moved up to 4gb. That will definitely means that 64bit is OK, maybe almost a must.
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