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Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers.

 
 
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Old 02-28-2010, 03:05 AM
loreangelicus loreangelicus is offline
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I haven't played paladin much in KBAP (I played paladin in KBTL due to the Resurrection scroll at the start), but I do believe the resurrection ability of the paladin class would resurrect the stack with the most damage based on (units lost * leadership cost). As such, if you take on another unit and that unit takes more damage than the black knights, then the resurrect would affect them instead of the BKs.

Having said that, I don't like the idea of soloing with BKs. Since the BKs don't take much damage with Stone Skin on, you generate rage only when you deal damage to the enemy. There is also the disadvantage of having nothing to Sacrifice to add more troops to your BK stack when your leadership goes up.

An all-undead team sounds nice on paper, with Eviln support to resurrect lost troops for a no-loss game, but there is still the issue of having no units to Sacrifice to increase troop size (you can't Sacrifice undead to top up other troops). I would take either of these two lineups:

1) black knight-repair droid-bone dragon-repair droid-guard droid
2) black knight-inquisitor-paladin-(insert preferred other unit)-bone dragon

Since I play warrior, I prefer the first lineup. But since you play paladin, I would suggest the second lineup.
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