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IL-2 Sturmovik The famous combat flight simulator.

View Poll Results: CLICKABLE COCKPITS -
YES - CLICKABLE COCKPITS 124 51.24%
NO - CLICKABLE COCKPITS 118 48.76%
Voters: 242. You may not vote on this poll

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  #1  
Old 02-26-2010, 08:44 PM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by GOZR View Post
Voted yes.. and it's the way.
Key options and click. When the dev are doing the click option there is always the key biding.

So you get both.. it doesn't mean that if you have a click sim you will loose the keys.

Simple. the future is ahead.

We have gotten our wish
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  #2  
Old 02-27-2010, 12:10 AM
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Originally Posted by SlipBall View Post
We have gotten our wish
at last we can put this issue to bed...lol
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  #3  
Old 02-27-2010, 12:19 AM
nearmiss nearmiss is offline
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After over 9 years with IL2 there is one thing I've learned. Oleg does pay attention to what people want. All the ridicule and disdainful comments about his lack of response has always been so ill directed.
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Old 02-27-2010, 09:01 AM
Antoninus Antoninus is offline
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Indeed. Thanks Oleg for listening!
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  #5  
Old 02-27-2010, 12:26 PM
Schuetz Schuetz is offline
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Great news, Oleg! I think like in BlackShark I will use a combination of both. For example per startup procedure is clickable great and for combat essential functions I will use the configured controller.
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  #6  
Old 02-27-2010, 11:38 PM
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Quote:
Originally Posted by proton45 View Post
at last we can put this issue to bed...lol


Yes, it has been a very long day on this subject...at least 4 years nite, nite
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  #7  
Old 02-28-2010, 05:31 AM
P-38L P-38L is offline
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Default To use the mouse?

No.

No means no!
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  #8  
Old 02-28-2010, 07:00 AM
MikkOwl MikkOwl is offline
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It is in, then. Not much to protest in that case for me (I do not mind options, but if resources/development time is limited, I think some things should not be prioritized if at expense of another more important thing).

I guess a mouse will be an option to click stuff, as well as head tracking, or a combination. Head tracking does make things less stable if using them to aim at stuff with. The mouse might be OK (but it moves by itself when using force feedback on the same table!), but it is also affected by the headtracking movement.

I don't want to touch the keyboard under any circumstances when flying. The G940 has loads of buttons that can be programmed, and it might be enough to cover every single function. Only problem is remembering what the buttons do in the three different modes. Printing custom button labels with double or triple markings to indicate which mode the button does what, is in order.
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  #9  
Old 02-28-2010, 04:14 PM
WhiteSnake WhiteSnake is offline
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Clickable Cockpits would make things slower, you have to use the Mouse to Click a Switch in the Cockpit, wich is something i really dont see you do that easly in the heat of battle, especialy if your using TrackIR because the view moves with your head so you have to chase the Switch you want to klick around the screen

Keyboard or what ever optional controle you have would be much faster because you just press the key you want instandly.

However i wouldnt be suprised if in the near future games get Touchscreen suport, wich would make a interactive virtual cockpit much more usefull especaily combined with Multi Monitor suport.
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  #10  
Old 02-28-2010, 04:27 PM
Lucas_From_Hell Lucas_From_Hell is offline
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WhiteSnake, ever played DCS?

I wasn't really into clickable before I played it, but then I changed my mind.

The mouse and view work independently, so you just look at the panel with your TrackIR/POV hat or whatever you use, pick your switch with the mouse and click, simple as that.

It was just like pilots did. They didn't have to remember "LCtrl+RShift+O" or anything like that. They only needed to know where was what, something easy to do in such simple cockpits, and simple commands as "press"/"pull"/"turn"/"flick". Quite simple, actually.

And for those who dislike it, there's the option of assigning a key command to everything as well, so everyone is happy in the end.
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