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| IL-2 Sturmovik The famous combat flight simulator. |
| View Poll Results: CLICKABLE COCKPITS - | |||
| YES - CLICKABLE COCKPITS |
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124 | 51.24% |
| NO - CLICKABLE COCKPITS |
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118 | 48.76% |
| Voters: 242. You may not vote on this poll | |||
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Thread Tools | Display Modes |
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#1
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Quote:
We have gotten our wish
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#2
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at last we can put this issue to bed...lol
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#3
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After over 9 years with IL2 there is one thing I've learned. Oleg does pay attention to what people want. All the ridicule and disdainful comments about his lack of response has always been so ill directed.
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#4
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Indeed.
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#5
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Great news, Oleg! I think like in BlackShark I will use a combination of both. For example per startup procedure is clickable great and for combat essential functions I will use the configured controller.
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#6
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Yes, it has been a very long day on this subject...at least 4 years
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#7
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No.
No means no! |
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#8
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It is in, then. Not much to protest in that case for me (I do not mind options, but if resources/development time is limited, I think some things should not be prioritized if at expense of another more important thing).
I guess a mouse will be an option to click stuff, as well as head tracking, or a combination. Head tracking does make things less stable if using them to aim at stuff with. The mouse might be OK (but it moves by itself when using force feedback on the same table!), but it is also affected by the headtracking movement. I don't want to touch the keyboard under any circumstances when flying. The G940 has loads of buttons that can be programmed, and it might be enough to cover every single function. Only problem is remembering what the buttons do in the three different modes. Printing custom button labels with double or triple markings to indicate which mode the button does what, is in order. |
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#9
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Clickable Cockpits would make things slower, you have to use the Mouse to Click a Switch in the Cockpit, wich is something i really dont see you do that easly in the heat of battle, especialy if your using TrackIR because the view moves with your head so you have to chase the Switch you want to klick around the screen
Keyboard or what ever optional controle you have would be much faster because you just press the key you want instandly. However i wouldnt be suprised if in the near future games get Touchscreen suport, wich would make a interactive virtual cockpit much more usefull especaily combined with Multi Monitor suport. |
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#10
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WhiteSnake, ever played DCS?
I wasn't really into clickable before I played it, but then I changed my mind. The mouse and view work independently, so you just look at the panel with your TrackIR/POV hat or whatever you use, pick your switch with the mouse and click, simple as that. It was just like pilots did. They didn't have to remember "LCtrl+RShift+O" or anything like that. They only needed to know where was what, something easy to do in such simple cockpits, and simple commands as "press"/"pull"/"turn"/"flick". Quite simple, actually. And for those who dislike it, there's the option of assigning a key command to everything as well, so everyone is happy in the end. |
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