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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-23-2010, 09:54 AM
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Mysticpuma Mysticpuma is offline
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Quote:
Originally Posted by Avimimus View Post

Anyone thought of contacting UberDemon? UDQMG has a lot of features that could be used for inspiration or further developed/improved upon.
This is the exact reason I thought of this, as the UD Mission Generator could have lots of aircraft, without any problems, so I wonder if they TD could incorporate some of his know-how to make large formations possible?

I just don't get on with FMB

Cheers, MP
  #2  
Old 02-23-2010, 04:48 PM
Avimimus Avimimus is offline
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You've got me thinking:
One thing that would be neat is if we could eventually make templates in the FMB and export them to the QMB... would this not be the optimal approach?

Last edited by Avimimus; 02-25-2010 at 12:12 PM.
  #3  
Old 02-24-2010, 02:47 PM
slipper slipper is offline
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Team Daidlos,

Thank you for your continuing support of il2, really looking forward to 4.10.

One thing i would like to ask, is that with the release of the blind approach system and radio beacons for navigation in the upcoming 4.10 patch. Do you plan in the future at all to expand the gameplay of il2 in to the NightBomber/NightFighter war?

I remember there was talk of a radar at one stage, is this still capable of being implemented? or do you have any further ideas to make night battles more realistic?

some ideas such as H2S,Oboe,Window and jamming equipment for the bombers would be great.

Radar, Homing recievers, running commentary for the fighters.

maybe extra weapons such as incendaries, flares, TI's, blockbusters.

This is an area i have a great interest in and as yet have not seen implemented in any sim, would really add a new dimension to this already great game.

many thanks for any replies

regards

slipper
  #4  
Old 02-25-2010, 06:05 AM
BK_JG27_Treiber BK_JG27_Treiber is offline
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I have a question for TD: Could you get rid of bouncing aircraft on landing? It's caused me nothing but grief and yesterday it really got heartbreaking. Here's the topic I started for it elsewhere:
Quote:
Posted by me elsewhere: I hate landings. Because every time I try to land, BOUNCE, BOUNCE. This came to a head Wednesday. I was in a coop where I did much service in ground attack, but had to limp home on one engine. After limping on one engine across the entire map, I made it to my home base, and proceeded to make a beautiful three point landing on one engine. Then, for no reason at all, BOUNCE BOUNCE BOUNCE. First my tail wheel came off, then next thing I know I'm coasting to a stop with everything aft of the wings gone. Though I come to a stop on the runway, crew alive and well, it didn't count as a landing as far as the code was concerned.

I'm sick and tired of bouncing, and want to know, how can I land without bouncing at all, because the bouncing in game is totally unrealistic for a plane landing on a tarmac. I mean, how many real planes do you see jumping into the air like they were punched by a giant fist every time they landed? Sorry for venting, but this was really heartbreaking and I'm considering quitting coops if I can't find a solution.
At least in dogfight servers it doesn't matter how I land, but requiring a virtually impossible task to be achieved to keep being in a coop is seriously flawed, and no future patch will be releasable IMO if this isn't addressed.
  #5  
Old 02-25-2010, 07:22 AM
dafat1 dafat1 is offline
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Landing without bouncing is of course a matter of skills, like in the real world. But the mass of the planes seems indeed to be undermodeled while the tendency to flip over when landing off an airfield is for sure overmodeled on planes with a tailwheel. I'm a real world pilot and fly tailwheeled planes a lot and land them on grassfields and it never happened to me in real, while I always flip over when I land in IL2 beside an airfield.

Really looking forward to radionavgation!
  #6  
Old 02-25-2010, 10:17 AM
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Azimech Azimech is offline
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Decent rate, speed, power, three point landing. I don't have much problems with bouncing. Except when landing on rough ground of course.
So if you bounce and break of your tailwheel while performing a three point landing, you must have stalled it too high because your decent was too quick.

Sometimes I forget my brake lever, then I flip over or break my gear

Last edited by Azimech; 02-25-2010 at 10:21 AM.
  #7  
Old 02-25-2010, 12:22 PM
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The bouncing is pretty realistic, that's just what happens in a real aircraft when you come down too hard. You need to know the approach speed for landing and flare at the correct time.
  #8  
Old 02-25-2010, 07:12 PM
MikkOwl MikkOwl is offline
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Quote:
Originally Posted by dafat1 View Post
Landing without bouncing is of course a matter of skills, like in the real world. But the mass of the planes seems indeed to be undermodeled while the tendency to flip over when landing off an airfield is for sure overmodeled on planes with a tailwheel. I'm a real world pilot and fly tailwheeled planes a lot and land them on grassfields and it never happened to me in real, while I always flip over when I land in IL2 beside an airfield.

Really looking forward to radionavgation!
In regards to landings, I am not a real pilot. But I do 'support' the thoughts of mr dafat1 above. The 'doesn't behave heavy enough but instead has some other oddity' is a super common phenomenon in 1990-2010 game physics. Most easily seen on armored vehicles doing stuff (WWII online for example) but any object can be used as an example.

The tendency to stand on the nose could partially be explained by the differences in using our controllers, lack of acceleration sensation and differences in aircraft/brake design. Our controllers make it easy to apply maximum brake force without feeling a thing. Modern planes may have more easily modulated brakes and perhaps not even as powerful ones as in WW2. And in either way, the real pilots might brake much less than we do by reflex and seat of pants feeling.

A training video I saw for the IL-2 Sturmovik (plane) from 1943 taught to brake, then come off the brakes and repeat the process when having touched down. This probably to avoid standing on the nose, but since the pilots were such noobs they needed to teach them a simple way to avoid it rather than threshhold braking.

--

Radio Navigation seems awesome! I need to go learn morse code now.
  #9  
Old 02-25-2010, 09:22 PM
Avimimus Avimimus is offline
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It should also be noted that Cessnas (or passenger jets for that matter) are not WWII fighters. The design requirements, performance and air/ground handling are quite a bit different.

Don't land a WWII fighter like a jet on a trap. Keep the nose low (even a negative pitch), then pull out so as to skim the runway. Make sure you end up close to stall speed and within a metre of the ground, only then can you throttle down and assume a positive angle of attack.

Last edited by Avimimus; 02-26-2010 at 01:58 AM.
  #10  
Old 02-25-2010, 04:14 PM
Lucas_From_Hell Lucas_From_Hell is offline
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Quote:
Originally Posted by JG52Driver View Post
I have a question for TD: Could you get rid of bouncing aircraft on landing?
It's realistic, there's no reason for removing it, as far as I'm concerned.

You might be bouncing every time for a number of reasons. You only need to figure out which one's causing your constant bouncing and correct them.

It's sure not Il-2's fault, because even I manage to pull a decent landing.

Just set a mission in the FMB already in final approach, and try landing every single way possible. When you find the perfect one, just repeat it until you master it.

My 2 kopek-worth guess, it's high sink-rate. MrMoonlight did a very instructive post on your thread at Mission4Today, try his suggestions and see if you can fix it.

Good luck
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