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Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers.

 
 
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Old 02-21-2010, 05:42 AM
MaroonMaurader MaroonMaurader is offline
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The Ogre can kill the ghost in just 1 hit... and with Drain I think he can get that hit. So (unless I'm mistaken, and Drain doesn't work on undead?) it's not really a tiebreak situation.

Regarding Demon / Repair Droid: first, I'm suspicious that with his summon demons ability and some smart coordination he's fine. Suppose he summons 2 imps; then they do about 16 total damage on the first and second turns (fireball), and with smart coordination can corner and beat up the repair droids subsequently. I'm not sure who wins in this case, but I lean towards demon + 2 imps managing at least another 16 damage before the imps die - which, paired with 33 damage from the one hit the demon gets, is enough. I believe taunt works on repair droids (nothing in the text to suggest otherwise, but correct me if I'm wrong), which means if they summon scoffer imps, the taunt ability is going to force the repair droids to never wait before moving, which means the scoffers plus demons can slowly corral them to one side of the map then kill them. If they summon cerberus, then the cerberus plus demon can combined block off basically all of a medium sized map, forcing the repair droids to brawl it out with the cerberus. But that's only suspicion. Even if they don't summon *anything*, thanks to bloody pentagram they can (one-time only) manage to move twice in a row - which should be enough to get them the second hit they need.
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