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IL-2 Sturmovik The famous combat flight simulator.

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  #941  
Old 02-18-2010, 02:19 PM
David603 David603 is offline
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The new Spitfire MkXVI mod has a FM that models a CoG shift as the fuel tanks empty. I'm not quite sure how the effect is achieved but it is certainly possible.
  #942  
Old 02-18-2010, 03:04 PM
JG53Frankyboy JG53Frankyboy is offline
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Quote:
Originally Posted by 76.IAP-Blackbird View Post
I would welcome some mearly 110`s , early birds are very interesting in VOW and personaly they are far more challenging

indeed, the BF110C/D/E and the Blenheim IV would be fantastic as flyable planes - espacially as this game looks like that it got beside the easternfront (as its main scenario) also a very good second "main"- scenario, the MTO !!

building COOP MTO stuff for VOW"R" is a lot of fun.

but, heaving SoW:BOB in mind, i doubt they would get a clearance for these planes
  #943  
Old 02-19-2010, 03:37 AM
Old_Canuck
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Default Triplehead2go on "perfect" settings

Team Daidalos, if you could incorporate a fix like Sans FoV changer plus the ability to run perfect settings in Triplehead2go (without the flashing textures) it would make IL2 perfect for a growing number of multiple display users.

At any rate, you guys have already gone more than the extra mile for the community so thank you, thank you, thank you.

OC
  #944  
Old 02-19-2010, 08:46 PM
SG2_Wasy SG2_Wasy is offline
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In 4.09 on new Italian planes was installed new version of Breda MGs(yeah, with better performance). You plan install them on all Italian planes?
  #945  
Old 02-20-2010, 10:36 PM
Zorin Zorin is offline
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One very important request.

Please fix the pilot kill issue of the Ju88. I know from studying the mesh that there is no armor whatsoever present and the clip-hooks up front are not positioned correctly as well.

Especially seeing that you plan to introduce a new Ju88 variant, it would be a shame to see this problem carried over to that plane.
  #946  
Old 02-21-2010, 09:47 AM
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He111 He111 is offline
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Talking of Malta and italian planes, I just read an article in Miliary Aircraft on the Air war over Malta - the hurricane years. Apparently the British had a policy to shoot down any rescue planes and tagged a few Cant Z.506 B float planes. As it seems to be a variant of the SM79 i was wondering if this could be added?

Also, allowing the AI in IL2 to send rescue planes for downed pilots would be so sweet!

Thanks

.
  #947  
Old 02-21-2010, 09:53 AM
_1SMV_Gitano _1SMV_Gitano is offline
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Quote:
Originally Posted by He111 View Post
(...) Cant Z.506 B float planes. As it seems to be a variant of the SM79 i was wondering if this could be added?.
This is wrong. Better to say that the Z.506B was similar, but not derived, to the Z.1007
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  #948  
Old 02-21-2010, 10:00 AM
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He111 He111 is offline
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Quote:
Originally Posted by _1SMV_Gitano View Post
This is wrong. Better to say that the Z.506B was similar, but not derived, to the Z.1007

ok, similar, thanks.

Cannot wait for 4.10!
  #949  
Old 02-21-2010, 11:22 AM
CKY_86 CKY_86 is offline
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Could ground troops be added, ground troops that can move and fire?

It would be amazing for simulating ground battles
  #950  
Old 02-22-2010, 09:39 AM
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Mysticpuma Mysticpuma is offline
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Dear Team D,

It's good to see that you do respond to members questions, and for that I have to give much Kudos. There is nothing more frustrating than question after question sitting unanswered and many people guessing at what an official answer could be.

So, here's my question.

There are currently a lot of people suffering with the ATi drivers for Radeon cards, I know that this is not your problem and ATi (I understand) are currently working on fixes.

What I would like to hear an update on, is work on dll files for IL2.

I think the last updates were in March 2008, and lets be honest, many things have moved on since that.

Here is a post from the ATi driver thread from Flanker 35 talking about the dll files;

"Did some testing last night with Catalyst 10.1 Hotfix drivers and different DLL-files of IL-2 floating around. To see which ones would give best image quality and performance. Quite surprising results as average framerates were within 1-2fps between ALL of them with same settings applied to the graphics card. The most recent dll-files caused terrain to flicker and corrupt, but setting Catalyst AI ON solved that. Catalyst AI just has a negative impact on FPS, it drops and noticeable in heavier scenes of The Black Death. But average FPS was with ALL 53-54FPS at 1920x1200 32-bit, Perfect etc. Will post my test setup later today for reference.

A few pointers though. If using AntiAliasing EdgeDetect with 4X and AA Mode at Performance, there is only a very small hit on FPS, maybe 1-4fps. So a very well implemented thing. With Adaptive or SuperSampling almost the same, maybe slight stutter. But need to run more tests to verify this. Anisotropic filtering, if application controlled, gives worse image quality than overriding it with CCC. IL-2 seems to use 2x Anisotropic only. I ran tests with 16x and there was a difference in the water shimmering.

Catalyst AI is a bit complicated issue. Some DLL's required it to be at Standard at least to get normal graphics(terrain only). Some dll's worked normally and faster without it. Catalyst AI at Advanced caused water to look like it was "pixelated" or covered with small squares. So I settled with a set of dll's that gave best image and performance without Cat AI.

The variation of error messages in console with different dll's was wide. Some gave a lot of them, most only the clamped error now and then. So a set of new dll's for IL-2 would clearly help users to get more out of IL-2, but that is up to TD/MG to decide Test results with settings and conf.ini later today..still at work..meh!"

Now, there is a lot of testing going on there, and it seems that some dll's are still causing issues.

Currently while running a clean install of 4.09 and the latest 10.2 and having an older 9.1 atioglxx.dll file in the 1946 folder, I get the oddest effect when flying over summer or winter landscapes. It can happen at a random time, but the ground goes Deep Blue/Black in colour, all the objects stay correctly coloured, but after about 10-seconds the game CTD's.

I have to wonder if this is a dll or driver issue?

Either-way, would it be possible to have a look at updating the dll files to help out the faithful?

Cheers, MP.
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