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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-14-2010, 09:10 PM
Sonko Sonko is offline
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Hi, I was told that Oleg Maddox Team is looking for color picture and film of London for the development of the BoB game.

Maybe this can help:

http://www.howtobearetronaut.com/201...-1920s-london/
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Old 02-16-2010, 12:23 PM
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Oleg, will the new SoW engine take advantage of new GPU architectures? Specifically will the new Nvidia Fermi GPU be relevant to SoW? Here's a link to an Nvidia article over at the Firing Squad: http://www.firingsquad.com/hardware/...ew/default.asp
Flyby out
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  #3  
Old 02-17-2010, 01:16 AM
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zakkandrachoff zakkandrachoff is offline
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Still missing the Blenheim IV heavy fighter ??? or is only AI ???
I know that early Battle of Britain 60 of that bombers was transformed to heavy fighters whit 4 20mm cannons.

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Old 02-17-2010, 05:31 AM
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Sonko, fantastic video, very nostalgic.

Xakk, I didn't know of the 4 cannon Blenheim, would be ideal for SOW ..and so would a hampden.
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Old 02-17-2010, 08:12 PM
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Quote:
Originally Posted by He111 View Post
Sonko, fantastic video, very nostalgic.

Xakk, I didn't know of the 4 cannon Blenheim, would be ideal for SOW ..and so would a hampden.

hey smartguy !!!

Blenheim Mk IV
in english winckipedia dont gonna read this!

Blenheim Mk IV (Tipo 142L)
Versión mejorada, equipado con una armadura protectora, equipado con dos motores radiales Bristol Mercury XV 905 cv, armado con una ametralladora en el ala izquierda,[1] dos ametralladoras de 7,7mm en la torreta dorsal, y dos ametralladoras de 7,7mms controladas a control remoto apuntando hacia atrás en una torreta bajo el fuselaje, con una carga interior máxima de 434 kg[1] y una exterior de 145 kg; construidos 3.307
Blenheim Mk IVF
Unos 60 Mk IV convertidos en cazas

Spanish Wikipedia


Here said that over 60 Blenheim Mk IV was a Fighter in early Battle of britain thit 4 20mm cannons. I need the list of Flyable Aircraft to check this. I dont see any Cockpit of Blenheim Mk IV !!!

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  #6  
Old 02-17-2010, 08:28 PM
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Not 20mm, 7.7mm, i.e. 0.303 inches, same calibre as the Spitfire and Hurricane, it was intended as a nightfighter I think, and didn't do much good.
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Old 02-17-2010, 09:05 PM
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Quote:
Originally Posted by Igo kyu View Post
Not 20mm, 7.7mm, i.e. 0.303 inches, same calibre as the Spitfire and Hurricane, it was intended as a nightfighter I think, and didn't do much good.
you are all right!!!

The Mk.IVF (fighter/attack plane) carried six 0.303 machine guns, four in a belly pack, 1 in the port wing and 1 in the rear turret. This model was also employed as a night-fighter using ground-controlled radar direction.

what a stupid english people hahaha!!! I lock pics and I suppose that they are 20mm cannon.
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waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin
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  #8  
Old 02-21-2010, 06:31 PM
WhiteSnake WhiteSnake is offline
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Quote:
Originally Posted by Sonko View Post
Hi, I was told that Oleg Maddox Team is looking for color picture and film of London for the development of the BoB game.

Maybe this can help:

http://www.howtobearetronaut.com/201...-1920s-london/
Maybe this is even more usefull:

http://google-latlong.blogspot.com/2...gle-earth.html

World War II imagery layers in Google Earth.
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Old 02-22-2010, 08:52 PM
MikkOwl MikkOwl is offline
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I hope that the rear gunners in aircraft will be able to speak in multiplayer in a useful way, as if a human player had been there (IL-2 MP rear gunners are just bad automatic turrets). Their gunnery could be more useful too.

A request for using such AI crew in a useful way, involving voice actors:

A button that queries the rear gunner to tell you what he sees. Pressing it will make it say if there's any friendly he can see from his position. If there's a fight going on, he will update you on where the closest enemy fighter is (o'clock, high, low etc).

We don't have to make it so limited. Without making it complicated or resource intensive, he can also estimate the range, and if the closest enemy fighter is GAINING or LOSING distance compared to us. This is an important part since combat often involves trying to run away or gain separation from someone, or trying to time a maneuver right.

In reality he would feed information about the enemy to the pilot to help the pilot gain more awareness and fly in a more effective way, without even having to turn around so much.

What is needed is design document outlining how it should function, outlining logic for the code (what he will report in what situations) and add a couple more lines for the voice actors to record.

EDIT: The button-to-query-rear-gunner is a good solution to the problem of not making the guy talk all the time, or not to talk enough (designing a good system is difficult). Then we can time it when we need it, not listening to unwanted stuff, getting our other radio communications interrupted, and getting an update when we really need it (such as when being chased, trying to extend bla blah).

Last edited by MikkOwl; 02-22-2010 at 10:35 PM.
  #10  
Old 02-22-2010, 09:21 PM
Tbag Tbag is offline
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MikkOwl + 1

I hope that we will see some of that in the initial release. And if only as text messages initially.
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