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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Regarding radiator on axis (with bonus unecessary exposition! ---- New features planned for version 3.3: 1. Radiator and fuel mix making a return 2. Possibility of prop pitch (because I have an itch for that). 3. Toe brakes (which have to manipulate the rudder to work properly on the ground) no longer manipulates rudder during take off, in flight, or landing. 4. Possibly .ini free setup method for individual engine buttons (toggle & feather). 5. Separate engine kill switches. Last edited by MikkOwl; 02-12-2010 at 05:42 AM. |
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#2
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I actually have better simulated differential braking (better than stock) by changing a few lines in my User folder @ C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\Users\wells. When you use rudder pedals and set your brake axis it will become either an X or a Y depending on which toe brake you press (L or R).. what ever it becomes.. just add the other line (If X add Y, if Y add X) and then make it a read only file and it wont change. I lie your idea better though...
[HotKey move] AXE_RX JoystickDevice2=trimaileron AXE_RX JoystickDevice1=trimrudder AXE_RZ JoystickDevice2=rudder AXE_U JoystickDevice1=-power AXE_U JoystickDevice0=-pitch AXE_V JoystickDevice1=-trimelevator AXE_X JoystickDevice2=brakes AXE_Y JoystickDevice2=brakes AXE_X JoystickDevice0=aileron AXE_Y JoystickDevice0=elevator |
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#3
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Right now I'm trying to figure out if I can somehow send and recieve UDP packets (the communication method of devicelink) directly, without netcat. That would open up some possibilities with all kinds of things. |
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#4
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No... you still have to press the brake.. but now you have brakes in either pedal.. because the brakes are modeled on an axis and rudder pedals have 2 toe axii (L & R) it would only allow one or the other.. so if say you had the left one active.. youd be turning right and pressing with the left.. This way, brakes are modeled in either foot.. so while you have to still turn the rudder to brake.. you can achieve better simulated differential braking because you can pres the toe brake in the pedal you are using in the turn.
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#5
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Aha, using toe brakes! Then it makes sense.
Mine measures both wheel brakes, checks which one is braking more at the moment and assigns that as 'brake power'. Then it checks the difference between the toe brakes - if they are level (no matter how much pressed) then it sets the rudder to be straight. If one is more pressed than the other, the rudder is manipulated accordingly in the direction of the toe brake being pressed more. They also exaggerate the rudder movement if one toe brake is not touched at all (so one can turn and not come to a halt even when braking only gently on one brake under low engine power and slow forward movement). And some success! Managed to read the replies from devicelink. Now I should be able to get the G940 led lights to react to info from IL-2 instead of guesswork! |
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#6
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I've managed to read the responses from DeviceLink with my program now (complicaaaated). I've also managed to control the G940 led lights using info from IL-2. All this I'm going to put out in the next version (possibly labeled 4.0).
What can be read is mostly relevant to G940 users, as it can be used to control the 8 throttle button background lighting. But they can be useful for others too, completely safe to use online as it's not a mod. If anyone can think of any good use relating to these things available, then post it. Who knows, maybe it's a brilliant idea. The following systems are allowed to be read (which is relevant to any utility like this one) in multiplayer. Trim positions. This is useful for G940 owners. I intend to make the G940 buttons be usable as indicators for if a trim is centered or not, just like many real WW2 era aircraft (Try the PE-3 for example to see)). Should be a welcome addition as it is impossible to see or feel that a trim wheel is centered on the G940. And it is realistic too.________ The list is severely lacking. One cannot even check if an engine is even turned on or not or if the aircraft is airborne or standing still! Can't see anything about fuel mixture, radiators, temperatures, fuel drop tank, ammo counters, dropped bombs, low fuel warning. Can't even check if the plane is airborne. Only check if gears are up and assume it must be flying then. For this reason I cannot even make the G940 button lights show if the engine is turned on or off.[IMG]chrome://dictionarytip/skin/book.png[/IMG] Last edited by MikkOwl; 02-13-2010 at 05:16 PM. |
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#7
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Multi-Throttle 4.0 is done.
http://hem.bredband.net/mikko.artist...by_MikkOwl.zip I'm working on writing the updated forum text, edit first post etc (not just this but several forums) but I'm so incredibly exhausted from trying to get it done so it may be a bit slow. But the link is here at least. I thought I would post it here first. Bug fixes: - Fixed a bug where the brakes would not release fully when having used the toe brakes. - Fixed a bug where if both toe brakes were pressed completely the brakes would set to zero. Changes & Tweaks & New stuff: - Can now close all windows it creates when exiting (ALT-E). - Can now detect if user is in an aircraft and at the controls. Does not try to send any commands if escaped, not in control of the aircraft's flight controls, bailed out, main menu (being alt-tabbed does not count). - Toe brakes no longer manipulate the rudder (for differential braking function) if either the tail-wheel is locked or the landing gear is retracted (no more accidents for some of you and landings should be much be more stable). - Added ability to detecting button presses for setting up individual engine key controls (start & feather prop). - Added support for trims (in order to make new trim tweaking possible). Assign any axis to any trim. - Added ability to limit the range of trims for a much smoother, accurate, realistic and relaxed trim experience (all IL-2 aircraft have an enormous trim range in all directions, but our controllers do not = hypersensitive trimming). - Added feature to off-set the trims to either side (most aircraft only need to trim the rudder/ailerons in one direction, meaning the other 50% is wasted movement range on our controllers and making trimming twitchier). - Replaced the dozens of individual config executables with a single, graphical user interface setup program (phew.......). The Setup folder is also gone. G940_tweaks.ini merged into mikkonfig.ini and moved to DATA folder. - Ability to assign any of the G940 trim wheels to any trims in-game instead of just R1 and R2 to Rudder-Elevator. With reversal bug removal extended to these other trims. - Radiator support is back (the code is revised but no full setup program support - edit the .ini file if you really want to use it). - Dual Prop. pitch support. - Support for G940 throttle button LEDs for IL-2! (Am I the man or what? Logitech owes me a paycheck and you G940 users especially owe me a donation - Bonus: As information from devicelink and IL-2 is limited, wrote program functions to 'guesstimate' certain functions in order to provide more realistic LED behaviour. - Bonus: One of the extra functions is a flap position indicator light, like the one in the Ju-88 A-4. - Bonus: Like the real world Pe-2 and Pe-3, a LED button can now light up when the rudder trim is centered. (Knowing when the important rudder trim is centered can be difficult, especially on the G940 and even more with the new trim tweak abilities. Especially important for take-off). |
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