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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory. |
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#1
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It works! One of them has his képi removed, but it also means that the other one has an unknown ID. He is registered in the SWD as "GermanSoldierZ29", so I thought it was obvious that his ID was "ZS29".
In other news, Strogov now wears the doctor's clothes in Renegades - Haggard Games already gave the doctor his nude texture and pass zone restrictions, but for some reason Strogov can't take his clothes until now. It was easy to do, since the Soviet doctor's clothes are a fourth scientist skin. |
#2
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Is there a similar way to change an actor's skin?
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#3
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Something like this: Actor.SetSkin(actor, skin) Try to search "SetSkin" in lua files. |
#4
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Once again, it works! As a cherry on top, whenever Strogov puts on the spare submariner's uniform in King's Riddle, he automatically has the second sailor skin. I did the same thing with the spare doctor's suit in Dora.
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#5
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UPDATE:
All radio operators in Lightning have their models changed to those from Polish Surprise. forlik, how can you tell an NPC's ID outside the LUA file? This guy's registered in the SWD as "GermanSoldier173". |
#6
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You can create ID yourself. Just fill black area with 4-bytes ID in reverse form. For example, 'S173' should be saved as '371S'. After that you can use this ID in lua: Level.FindActor('S173'). ID should be unique. |
#7
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A big thanks to forlik once again! As another cherry on top, there was an armed scientist in Dora who didn't have an ID until now. "Scientist05" now has a High Standard HDM instead of a Colt M1911A1.
UPDATE: All armed mechanics in Lightning now have IDs. Unfortunately, attempting to replace their Walthers with silenced Lugers has resulted in a syntax error... What have I done wrong? Last edited by Liz Shaw; 02-07-2010 at 11:40 PM. |
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