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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #1  
Old 02-05-2010, 02:25 PM
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Liz Shaw Liz Shaw is offline
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It works! One of them has his képi removed, but it also means that the other one has an unknown ID. He is registered in the SWD as "GermanSoldierZ29", so I thought it was obvious that his ID was "ZS29".

In other news, Strogov now wears the doctor's clothes in Renegades - Haggard Games already gave the doctor his nude texture and pass zone restrictions, but for some reason Strogov can't take his clothes until now. It was easy to do, since the Soviet doctor's clothes are a fourth scientist skin.
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Old 02-06-2010, 05:20 AM
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Liz Shaw Liz Shaw is offline
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Is there a similar way to change an actor's skin?
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Old 02-06-2010, 07:58 AM
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Quote:
Originally Posted by Liz Shaw View Post
He is registered in the SWD as "GermanSoldierZ29", so I thought it was obvious that his ID was "ZS29".
No, his ID "GZ29".

Quote:
Originally Posted by Liz Shaw View Post
Is there a similar way to change an actor's skin?
Something like this: Actor.SetSkin(actor, skin)
Try to search "SetSkin" in lua files.
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Old 02-06-2010, 10:24 AM
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Liz Shaw Liz Shaw is offline
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Once again, it works! As a cherry on top, whenever Strogov puts on the spare submariner's uniform in King's Riddle, he automatically has the second sailor skin. I did the same thing with the spare doctor's suit in Dora.
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Old 02-07-2010, 01:44 AM
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Liz Shaw Liz Shaw is offline
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UPDATE:

All radio operators in Lightning have their models changed to those from Polish Surprise.

forlik, how can you tell an NPC's ID outside the LUA file? This guy's registered in the SWD as "GermanSoldier173".
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Old 02-07-2010, 09:32 AM
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Quote:
Originally Posted by Liz Shaw View Post
forlik, how can you tell an NPC's ID outside the LUA file? This guy's registered in the SWD as "GermanSoldier173".
GermanSoldier173 has empty ID (black area). ID is stored in SWD after 0x3D bytes (yellow area) after the entity name (green area).
You can create ID yourself. Just fill black area with 4-bytes ID in reverse form.
For example, 'S173' should be saved as '371S'. After that you can use this ID in lua: Level.FindActor('S173').
ID should be unique.
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Old 02-07-2010, 11:00 AM
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Liz Shaw Liz Shaw is offline
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A big thanks to forlik once again! As another cherry on top, there was an armed scientist in Dora who didn't have an ID until now. "Scientist05" now has a High Standard HDM instead of a Colt M1911A1.

UPDATE:

All armed mechanics in Lightning now have IDs. Unfortunately, attempting to replace their Walthers with silenced Lugers has resulted in a syntax error... What have I done wrong?
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Last edited by Liz Shaw; 02-07-2010 at 11:40 PM.
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