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Tactics discussions and solutions All you need to win the battle. |
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#1
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One could also randomize the battle a little to make it less "mechanical"
1. Every round one unit gets two extra speed points (difficult to run away from a unit forever). 2. After round 20 there is a 5% chance every round of the gods getting angry at the cowardly battle and they will send a lightening on one of the units of the largest remaining army. 3. After round 10 there is a 5% chance every round of a neutral unit entering the battle to help one of the sides. (depending on the race, location and so on). This will not turn a battle upside down, but it will make things a bit more interesting in my opinion. |
#2
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How did you do the 2 castles in Montero?
Also, do you have a save game before K'tahu? I want to give it a try with your build, I failed miserably with paladins only, because summoned tirexes were fearing them and I got overwhelmed. |
#3
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Oh and upon checking a few corrections , day 26 instead of 27 and half way to 59 not 60 . Here is a save from Debir Island . http://rapidshare.com/files/34296958...land_.sav.html Here is one before Ktahu http://rapidshare.com/files/34296996...Ktahu.sav.html Here is one before Baal . http://rapidshare.com/files/34297023..._Baal.sav.html About Ktahu with just paladins, stick them in a corner and main priority is to kill Tirexes , only dmg boss when no Tirexes around, and he doesn't summon units if there are no hexes free next to your units, so only 1 stack in a corner does wonders . Yes, i could try to do it in the least time possible , but i allready started playing mass effect 2, so maybe after ill give it a shot, will need a quest database tho . To lazy to map my own ![]() I did not check the saves ingame, and uploaded them just by name, if there is something wrong, tell me, i will check ingame and upload them again . Oh, for bosses i stacked resistance gear so i will be allot of intellect short of my usual map fighting . For early fights just use ranged units only . Last edited by GodClone; 01-29-2010 at 03:06 PM. |
#4
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GodClone, try for a game on impossible, no losses, at just 7 days.
The problem with an impossible run, even a no-loss one, is that you could map-kite, or at the very least you could essentially pick your fights from easiest to hardest. But if you add a time factor, especially something as restrictive as 7 days, then you are sometimes forced into fights that you would normally skip for later. Granted, once you get to higher levels with a mage, you can just use a solo unit and take on enemies in whatever order, but the first few levels/islands would be hell. |
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