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Mods Armored Princess mods

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Old 01-26-2010, 09:23 PM
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Zechnophobe Zechnophobe is offline
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It occurs to me that a cool ability for pirates/seadogs, to replace nimble, would be for them to simply evade the first attack of any combat, and only that one. Would make them significantly more workable as a unit. Maybe a one use ability "evade all attacks until end of turn."
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Old 01-27-2010, 04:45 PM
Arilian Arilian is offline
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Enemy units also get these right?

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Old 01-27-2010, 05:53 PM
xsyron xsyron is offline
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@Zechnophobe
Havent found yet were the code of the passive abilities, is kept. To be more exact: to reproduce a passive ability as it is, and transfer it to another unit is easy. All we have to do is find how it is implemented already on the other monster, code the necessary parameters and presto.
for example we could add nimble to archmages very easily simply by adding features=agility in their atom file. Well at least then they would have the actual ability without appearing in the monster sheet.

Some passive abilities require more modified parameters others less, and Adding it to the monster sheet requires a few extra steps but it is possible.
Also creating a new activated ability is easy, since the code can be written inside the atom itself.

What you are suggesting for example i could not do yet as a passive ability, to always be in effect, since i haven't found where the code for the passive abilities is kept. But it can be implemented as an activated ability though, and it will probably be there in the next update

@Arilian
Yes, they are The opponent ai seems to use even the new abilities without issues and hesitation .
If a special ability requires a hero skill to become unlocked though, the opponent monsters would not have access to it unless it has a hero with the appropriate skill. But they'll still have the improved statistics to make our travels miserable
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