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#5
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Here is version 0.03 of the mod. The zipped archive contains the changes from previous versions, so simply overwrite the old version.
The file 1.changes.txt contains the complete changes history of all so far modified units. This version totals the modified monsters to 38 and adds the following changes: Animals Venomous Spider Poisoning Chance +25%, Web x2,Speed +3 Beholders Cost +50,Leadership +25, HP +40, Added Ability: Hypnotic Cloud x2 Evil Beholders Cost +200, Leadership +90, HP +75, Defense +2, Damage (+2,+2), Mind Control reloads, Hypnotic Cloud x3 Humans Knight Leadership +40, Cost +400, HP +55, Physical Resistance +5%, Damage (-2,0), Added Ability: Smashing Blow Paladin Leadership +100, Cost +500, HP +100, Defense +4, Damage (+4,+4),Speed +1, Initiative +1 Horseman Leadership +40, Cost +400, HP +50, Damage when charging +5 Undead Dark Knight Leadership +50, Cost +400, HP +35, Damage (+2,+2), Speed +1, Added Ability: Circle Attack, New Ability: Summon Skeletal Ally Zombies Leadership +30, Cost +60, Level +1, Attack +3, Defense +5, HP +44, Damage (+2,+5) Decayed Zombies Leadeship +80, Cost +420, Level +1, Attack +3, Defense +5, Initiative +2, HP +102, Damage (+4,+ ![]() Ghost Leadership +20, Cost +50, HP +20, Added Ability: Ghost Cry x2 Cursed Ghost Leadership +30, Cost +100, HP +20, Ghost Cry reloads one round faster, Added Ability: Mind Control x2 Also revamped a bit the ability cleansing flames of the Priests, and the Inquisitors. |
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