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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 01-20-2010, 08:47 AM
STINGERSIX78 STINGERSIX78 is offline
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more different ground targets (bridges, tanks, infanterie ^^)

jamming guns and possibilty to fix

more host options (cockpit view only)

more maps

coop campaign

possibilty to rearm (field runways in friendly frontlines)

realistic scenarios in mp. start,search,fight,land (sim-games)
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  #2  
Old 01-21-2010, 09:40 PM
Swagger7 Swagger7 is offline
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Co-op campaign & training mode

MUCH more detailed training mode (ie 4 spit IXs & 6 P-51Ds vs 12 Me109Fs & 10 He111s)

Enemies less likely to run into each other or the ground in training mode

Pacific Theater would be cool.

Cockpits for all aircraft. (If really necessary, just recycle the same one over & over for the more exotic aircraft)

A mode that includes external view & icons over enemy planes but has sim mechanics & no lock-on.

Historic MP missions:
(A bomber escort MP mission where the attackers have to shoot down AI controlled bombers while the defenders protect them, etc)

The option to have extra ammo in training/MP (ie 2x, 3x or 5x). That way you don't run dry as fast but people won't just spray all over the sky trying to get hits.

Customizable skins if possible. Otherwise, multiple skins to chose from per aircraft.

An MP mode where every pilot starts off with 3 AI controlled wingmen. Kills against human players would count for more of course.

Co-op MP where all the human players shoot down unending waves of AI fighters. Whoever gets the most kills is the winner.

Joinable MP

Host switching if the host leaves or is causing epic lag.

Option to restrict certain matches to players with low lag only.

All planes can be unlocked in single player or online (two ways for each plane)

More Italian planes (if Italy is included)


Wow. I'd intended to only put a few things on here but I just kept thinking of more. Needless to say I'll be happy if only 1/2 these actually happen. Detailed training mode, cockpits & a sim mode with icons & external view are the most important to me, however.

EDIT: I forgot to list Co-op campaign & training a one of my important ones.
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  #3  
Old 01-22-2010, 12:59 AM
STINGERSIX78 STINGERSIX78 is offline
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EDIT: I forgot to list Co-op campaign & training a one of my important ones.


++++1
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  #4  
Old 01-22-2010, 07:38 AM
trk29 trk29 is offline
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This thread deserves a sticky
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  #5  
Old 01-23-2010, 07:39 AM
Swagger7 Swagger7 is offline
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It took me 5 minutes to find this thread again. I had no idea someone would sticky it! LOL!

I thought of another suggestion for the sequel:

What if you add in those early remote guided bombs into a mission? (the US used them to blow up railway tracks in Japanese occupied China) That could be cool.
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  #6  
Old 01-23-2010, 07:44 AM
Mage_016 Mage_016 is offline
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Human crews in bombers.
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  #7  
Old 01-23-2010, 11:31 AM
the_somme the_somme is offline
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i agree with pretty much everything already mentioned. most important for me would be more customization in multiplayer. for example deciding if there are are takeoffs and landings, axis vs allies only etc.
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  #8  
Old 03-03-2010, 12:31 AM
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bobbysocks bobbysocks is offline
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Default APHRODITE operation

This would be cool as hell from the allies side and axis side as well. an APHRODITE operation ( or BQ 7s ) was where they took a war weary B17 or 24...filled the sucker with TNT or another high explosive and flew it via remote control into sub pens or another highly fortified target. In the early days they were actually piloted in the craft and the pilots were to set the controls then bail out...yeah this is how joe kennedy died. most of the missions were botched and ended up under the catogory of "a comedly of errors". BUT would be fun...to fly the drone, to be the luftwaffe and try to bring it down, or be the fighter escort that has to protect and and not get blown up in the process. ON THE other side of the spectrum the nazis had the same kind of deal ( called a mistel) where they piggiebacked a fw 190 or me 109 on the back of a Ju88 full of explosives. their code name was beethoven. it would add a new dimention or and a heck of a lot of fun attacking and defending..... heres some sites where you can see what i am talking about. thanks

http://www.vectorsite.net/twcruz_1.html

http://en.wikipedia.org/wiki/Operation_Aphrodite

http://www.earlytelevision.org/military_tv.html

And while i am on the subject of drones...lets not forget buzz bombs V1s. germany shot these unguided low flying drones over england. when they used a pulse jet engine and they were quite distinguishable. and they flew until they ran out of fuel...then just simply went down blowing up everything nearby. if the girls manning the guns along dover didnt get them an RAF flight would have to. somes they would shoot them out of the sky but if that would have caused too much collateral damage the spit and cane pilots would "tip" them...get their wing tip under one of the fins of the V1 and give it a little nudge to aim it out into the north sea or back into the channel....this would be cool and challenging and realistic!
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Last edited by bobbysocks; 03-03-2010 at 01:07 AM.
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  #9  
Old 04-30-2010, 05:21 AM
rocketassistedllama rocketassistedllama is offline
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Ah yes...I second these ideas. Blackouts/redouts, compressibility, NO nighttime missions-unless the engine can handle dynamic lighting [very unlikely...the nighttime missions I never replay, as they bug me,] more planes...P-39/40/47 [every plane unlockable single player...,] a Corsair, F-9 Panther and Zero would be nice too. But mainly, I'm happy with IL-2...and want a Jet game of the same calibre, by the same people to compliment it...;0)

Z
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  #10  
Old 08-03-2010, 12:36 AM
Nomad_of_war Nomad_of_war is offline
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All the above plus,

Reloading allowed in limited ammo by landing on a runway

Repairs allowed by landing on a runway

if your engine goes out, just plain land and do a small video on your pilot getting out and hitting it a few times to start (for kicks lol)
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