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Tips and Hints Different solutions, tips and hints.

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  #1  
Old 01-15-2010, 05:54 AM
ender ender is offline
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As mage lvl 56 I used 2 stacks: paladins and knight. If you don't have knights (not even in castle at debir?) you need another troop with physical protection instead.

I positioned paladins at his leg - paladins do the damage to ktahu and give another round to knights. Knights block paladins from moving backwards at ktahu leg kick and kill other troops (circular attack). In this aligment surface exposed for melee attacks is minimized. I don't use weak spot because ktahu will change position and paladin and knights are slow.

Paladin and knights will increase defense with 90% after some hits. With frenzy lvl 1 the knight will have a very high attack after a while.

Problematic troops are tirex - will fear paladin/knights - and gorguana with magic attack (stone skin will not protect from this, divine armor is expensive and it last less time)

I used wanderer scrolls before fight.
Spells: stone skin, dispel, geyser to reduce gorguana numbers, calm rage for more mana, phantom paladins or ressurect from time to time.
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  #2  
Old 01-15-2010, 09:21 AM
jake21 jake21 is offline
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Yea i just went back and checked; no knights in verona or debir. I had enough for one stack this game and I used them in eron on gremlion.Kind of sad. In fact this game there were very few trolls and ogre also (not one complete stack of either @ level 55); i.,e 27. No demonologist loaded this game either. Hum. Maybe I was a bit unlucky.
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  #3  
Old 01-15-2010, 10:59 AM
Starranger Starranger is offline
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Quote:
Originally Posted by jake21 View Post
Yea i just went back and checked; no knights in verona or debir. I had enough for one stack this game and I used them in eron on gremlion.Kind of sad. In fact this game there were very few trolls and ogre also (not one complete stack of either @ level 55); i.,e 27. No demonologist loaded this game either. Hum. Maybe I was a bit unlucky.
That is why I always try to buy every upgradable artefact. If I need a special kind of troops later in game, but could not find enough to got a full stack, then i buy some of the units and use the old Sacrifice/Resurrect trick during the upgrade of the artefacts to fill the needed slot. It is very easy to surround one enemy troop with stone wall or kill everything except a friendly gremlin, kill every summoned creature for rage, convert it by the dragon (not the spell) to mana and sacrifice every time the same troop for the needed troop. If you are PALADIN; you do not need to resurrect (will be done by your Resurrect skill). If you play Worrier or Mage, resurrect them by mana.

I also use this with low level enemys on the map to generate Dragons (in mid game) and to save as much money as possible to buy artefacts (for destroying) and runes.
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  #4  
Old 01-15-2010, 03:34 PM
MaroonMaurader MaroonMaurader is offline
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So I've been playing an impossible mage as well. Fortunately I think every unit spawned at least one in my game, so I could get whatever army I want. Unfortunately my game didn't spawn any items that give +magic resistance except (of course) the anti-magic diploma, and the leather vest for a whole +5% (hurrah!). That made Gremlion somewhat difficult.
I was, of course, using the anti-magic diploma and the leather vest. After multiple miserably failed attempts, I sat down to plan things out more carefully and it was eventually practically easy.
Two words: Inquisitor's Blade. The more paladins you have, the more they heal. That's the real sticking point in this whole fight, so it basically lets you get away with 20% lower leadership for this fight. I ultimately went with Paladins, Knights, Archmages, Royal Griffins, and Demonologists. Make sure to use the archmage's shield on the demonologists, NOT the knights. In case you haven't run into it yet, you get the Blade by defeating Thomas Torkve the enemy hero.
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  #5  
Old 01-16-2010, 12:22 AM
Smash Smash is offline
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So today i returned to KB: AP to finish this two bosses.
After a brainstorm (my head!) and few tries i went to this conclusions.

First fight was Gremlion:
In the end i used Paladins and both types unicorns with items they had over 60% magic resistance so Gremlion aoe strike didn't hurt them so much. Parked them near where tower was pop up to kill it every time. Phantomed Paladins from time to time.

For attacking boss i used Red Dragons, with item -20% to leadership cost i could recruit 14 of them. With spells iron skin and divine armor boss couldn't hurt them in any way.
It was looong but steady fight. I thing you can replace Dragons with Royal Griffins and it should work fine.
No losses in the end.

Them i moved to Lizardman, i knew i need physical resistance but without items i could only stick to naturals, my medal bonus and one shirt +5% to all.

So i leave unicorns and dragon in elves land and went back to debris, fill up Paladins stock and recruited Knights, i was wondering about horsemans but then i remember that there was large stock of Black Knights somewhere, i got there bought and start thinking if it will be enough. So i started rearranging my items once again and then i found that i have helm -20 to Black Knights leadership cost and staff -15% to all undeads i put them on and checked BK cost they dropped from 150 to 98, i was shocked i could get them 250! While i had only 149 Knights and 111 Paladins.
I went to fight with hope that this will be enough and again was shocked after few exchanging hits with boss troops (my BK got few +6 from fury and damage increased from their abilities) i pointed my mouse over boss and got that they can hit him for 20k, omg! Battle went so fast, it was satisfying seeing boss health bar dropping so fast.
It ended with no losses and my Paladins and Knights looks so sad .
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