Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-13-2010, 02:31 PM
Spitfire23 Spitfire23 is offline
Approved Member
 
Join Date: Jun 2009
Location: Stafford (UK)
Posts: 791
Default

Ahhh they're pretty good pics you got there, Lets hope that P-40 gets released on the consoles. Looks fantstic
Reply With Quote
  #2  
Old 01-13-2010, 02:41 PM
edal86's Avatar
edal86 edal86 is offline
Approved Member
 
Join Date: Jul 2009
Location: San Diego, California
Posts: 618
Default

Quote:
Originally Posted by Spitfire23 View Post
Ahhh they're pretty good pics you got there, Lets hope that P-40 gets released on the consoles. Looks fantstic
yes, I like this plane very much.

I would compare the P-40 to a P-51D and Yak-3 Hybrid
It has 6 machine guns stable gun platform like the P-51d (in consoles) and it turns tight like the Yak-3.
Reply With Quote
  #3  
Old 01-13-2010, 02:47 PM
Spitfire23 Spitfire23 is offline
Approved Member
 
Join Date: Jun 2009
Location: Stafford (UK)
Posts: 791
Default

Quote:
Originally Posted by edal86 View Post
yes, I like this plane very much.

I would compare the P-40 to a P-51D and Yak-3 Hybrid
It has 6 machine guns stable gun platform like the P-51d (in consoles) and it turns tight like the Yak-3.
Indeed, im tempted to go and play a little 1946 love flying the P-40
Reply With Quote
  #4  
Old 01-13-2010, 04:22 PM
MACADEMIC MACADEMIC is offline
Approved Member
 
Join Date: Nov 2009
Posts: 808
Default My take on WOP is...

that Anton will try to get it to the consoles through other avenues than BOP, perhaps publish himself. The cooperation with BOP's publisher probably didn't work out the way he's hoped for and it also seems he's now been silenced through contractual obligatons. Hopefully he'll manage, and we'll soon all be meeting on PS3 WOP, with all the features, DLC and updates he'd like to provide, but obviously can't for BOP.
Reply With Quote
  #5  
Old 01-13-2010, 05:13 PM
InfiniteStates InfiniteStates is offline
Approved Member
 
Join Date: Sep 2009
Posts: 707
Default

Quote:
Originally Posted by MACADEMIC View Post
...perhaps publish himself.
I doubt it. The amounts of money required to publish a game are staggeringly high compared to what a developer makes for creating the game.
Reply With Quote
  #6  
Old 01-13-2010, 06:27 PM
MACADEMIC MACADEMIC is offline
Approved Member
 
Join Date: Nov 2009
Posts: 808
Default

Quote:
Originally Posted by InfiniteStates View Post
I doubt it. The amounts of money required to publish a game are staggeringly high compared to what a developer makes for creating the game.
How much are we talking about for publishing a game? I mean, properly, with a good amount of advertising. Any idea?
Reply With Quote
  #7  
Old 01-14-2010, 02:25 AM
InfiniteStates InfiniteStates is offline
Approved Member
 
Join Date: Sep 2009
Posts: 707
Default

Easily upward of a million I would have thought. You have to pay for development, marketing, production, storage, distribution and any license fees. To be honest, I don't know hard figures involved with either development milestones, or publishing, but I do know that the development studios cost (team salary + rent + profit) x duration. For publisher's cost, marketing I think is that largest bulk.
Reply With Quote
  #8  
Old 01-14-2010, 04:05 AM
AV 1611 AV 1611 is offline
Approved Member
 
Join Date: Jan 2010
Location: PA, USA
Posts: 49
Default

Quote:
Originally Posted by MACADEMIC View Post
that Anton will try to get it to the consoles through other avenues than BOP, perhaps publish himself. The cooperation with BOP's publisher probably didn't work out the way he's hoped for and it also seems he's now been silenced through contractual obligatons. Hopefully he'll manage, and we'll soon all be meeting on PS3 WOP, with all the features, DLC and updates he'd like to provide, but obviously can't for BOP.
Hey, I hear that the "FLY-BY" camera view is coming to WOP... is this a fact? I will be so grateful if BOP got it too.
Reply With Quote
  #9  
Old 01-14-2010, 05:09 AM
edal86's Avatar
edal86 edal86 is offline
Approved Member
 
Join Date: Jul 2009
Location: San Diego, California
Posts: 618
Default

Quote:
Originally Posted by AV 1611 View Post
Hey, I hear that the "FLY-BY" camera view is coming to WOP... is this a fact? I will be so grateful if BOP got it too.
in sim, multiplayer, there is only 1 view. But there is fly-by view in Replay, have not checked the other modes (realistic, arcade).

another thing I would like BoP get from WoP, is tracers and gun and engine sounds. BoP sounds are lame in my opinion

I could get a video made, but dont know how to make my replays videos
Reply With Quote
  #10  
Old 01-14-2010, 05:44 AM
Raw Kryptonite Raw Kryptonite is offline
Approved Member
 
Join Date: Jan 2009
Posts: 450
Default

I've also noticed better sound in the air rushing by the cockpit. Nice touch!
It's not only a great looking game, but it isn't nearly as hardware intensive as it looks like it should be--probably thanks to the console optimization first maybe? BOP looks great, WOP just looks even more polished. Boats in the water at Dover have wakes that I don't remember seeing (I could be wrong). Download the demo at yuPlay. It's locked at no higher than "high" (or below) so you can't get to the 2 higher settings. Even at high it looks incredible, at the highest...no other flight sim looks this good. Runs like a dream. Try the demo, play with settings, I bet many are surprised they can run it and how well.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:13 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.