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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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Ivra posted the skills of the pet dragon. DGDobrev also posted this information in the KBAP Info thread http://forum.1cpublishing.eu/showthread.php?t=10991
What I missed is a 'quick refence guide' - thingy to plan the upgrades of the pet dragon. Maybe it's useful for someone else. Note 1: when multiple upgrades are available on the same level, I put the one with the least mana cost first. Note 2: there's no guarantee that the game will actually offer an upgrade as early as possible. |
#2
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Thanks for the work. Might be very useful
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#3
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irva, any plans to do an appendix including the gift bag items? I'm sure translation is a problem if you're trying to go off the Russian set but were you to involve the community just by asking us to fill in the holes for what you don't have already, I'm sure we could all get it knocked out pretty quick. Just a thought.....
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#4
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No, I don't plan to include them. The reason is that the file "KBa_ny_manual_eng_1.0.0.doc" that is included in the gift bag installation already has a thorough description of all the items and sets. I do not see any need to copy that info into the appendix.
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#5
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Where do you find the file "KBa_ny_manual_eng_1.0.0.doc". I installed the bonus pack but that specific file is nowhere to be seen.
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#6
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Strange. I was sure I got it with the gift bag file I downloaded. Appereantly not. I guess I have downloaded from another place in this forum. To make it easy to find I uploaded the file here as well:
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#7
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Thanks very much for this valuable resource!
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#8
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This is just amazing.
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#9
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Thx a lot, been searching for this again lol
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#10
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Hi,
in the unit list there's a weird row called "quantity". At first I thought it might be the max cap quantity in a stack, then I figured out it's how many units you can have with leadership 10000. The following two rows were obvious from the start: quant*singleValue. These three rows are mostly a waste of space however. Well, the sum cost does show a newbie which units are considered particularly valueable, that is probably give the most benefit/leadership. Then again, items that power up cheap units can make cheap units superior to expensive ones (like ThornCrown+Banner+maxDmgSpell for ThornWarriors) Also, there's no point in keeping the quantity number whole. It's not like you'll ever have exactly 10000 Ldrshp, certainly not for a long period of time anyway. Meaning it doesn't matter that you can't buy/get 0.263 Green Dragons. The HP sum row is a waste because it doesn't consider resistances. What would be good to know instead is the average damage sum. Though it wouldn't consider Talents and Skills (like poisoning the enemy during an attack). And the spell list should tell what type of damage it does. Most are obvious but some like Deathstar and Geysir are not. Having said that, the lists are great. Ah yes, one more thing: the Talent list should defenitely be sorted according to their sequence in the unit list, not alphabetically. How is the reader supposed to know what Talent that symbol represents? This means some Talents will be listed multiple times... Maybe integrate the description in the unit list? And the skill list should be cleaned up from Immunities, Resistances, Suscept. They are already mentioned with the exact value in the Resistances row. |
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