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Rig'n'Roll Truck racing game, sequel to the famous Hard Truck series. Drive authentic trucks along real Californian roads, deliver cargo, take part in truck races or establish your own cargo transportation company.

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  #1  
Old 01-11-2010, 07:37 PM
flykas flykas is offline
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[QUOTE=plolq;129723]

3.Players truck physics are damn awsome..a bit extreme when its snowing your truck is simply sliding above 40 mph .

[QUOTE]

who made you say that ? :] as much as I have seen (played bout a week) truck physics are awfull. Realtime physic are lame and whery simple and it has some effects on top and I think truck doesn't even feel the weight of the cargo.It is very hard to feel the truck on the road, and uncomfortable to drive when all truck starts turning like it was one big wheel. It is a shame that some magazines give reviews like : “Rig’n’Roll honestly fulfills its main function – authentically simulates driving heavy trucks.” :[
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  #2  
Old 01-12-2010, 10:24 AM
obsolum obsolum is offline
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Originally Posted by flykas View Post
who made you say that ? :] as much as I have seen (played bout a week) truck physics are awfull. Realtime physic are lame and whery simple and it has some effects on top and I think truck doesn't even feel the weight of the cargo.It is very hard to feel the truck on the road, and uncomfortable to drive when all truck starts turning like it was one big wheel. It is a shame that some magazines give reviews like : “Rig’n’Roll honestly fulfills its main function – authentically simulates driving heavy trucks.” :[
I have to agree here. From my brief time spent driving in the game I can tell that the physics are nowhere near realistic. They aren't completely awful, either, but to say that the game authentically conveys the feeling of driving a truck is a joke and I, too, wonder how game reviewers can make such statements.

For example, on one occasion my truck spun out of control when I hit a kerb like an F1 car getting a wheel on the grass at 300kph. How is that realistic behaviour for a heavy truck doing ~20kph (I was making a U-turn)? Also, one time a cop car rammed into my truck and the truck just went spinning all over the road like it weighed no more than a little toy car, lol

I haven't tried backing up with a trailer or even really payed much attention to the trailer physics so I can't comment on those. I don't play the game anymore, I'll wait 'till the English version is released.

That being said I do think this game can be very enjoyable as long as you drive properly and keep the truck on the road like you're supposed to, and you don't have to go running from the cops. I only wish they would greatly improve the transmission model in the game, that's the biggest let down for me at the moment.
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Old 01-13-2010, 07:21 AM
doordie doordie is offline
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I badly want to play this game, I think those complaining about this not being a pure simulator should do a reality check. This has been announced for years now, since what 2006? The developers gave interviews. This is supposed to be mass-market, they tried to please everyone but it may prove to please no one. As long as the initial sales are good (which is alien territory for a truck game) the game could continue to improve through patches, but of course the physics won't just transform (maybe sequels then). The thing I love most about it is the style of graphics. It looks like Japanese arcade game like Scud Racer, 18 Wheeler American Pro Trucker. or those Runabout games. I don't know how to describe it. It's more of a philosophy of how to look good. It's the clean look, rather than ultra realism with the latest lighting effects. I like the style even more than Big Mama Trucking and all those. There are huge differences obviously but I meant for example the 'comical' people and car models.
These types of graphics never required the newest graphics cards, but used big ramand sometimes multiple processors. If you want to play some of those Sega games, from 1995, on a home computer, Nvidia won't save you

Last edited by doordie; 01-13-2010 at 07:33 AM.
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  #4  
Old 01-13-2010, 04:44 PM
USA Trucker USA Trucker is offline
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These types of graphics never required the newest graphics cards, but used big ramand sometimes multiple processors. If you want to play some of those Sega games, from 1995, on a home computer, Nvidia won't save you
You come up with a lot of BS for someone that knows soooo much about computers. I have many Sega games loaded into my son's computer from 1995, and prior games. Get a grip, and stop flooding the forum with your inadequate advice.
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  #5  
Old 01-13-2010, 06:56 PM
flykas flykas is offline
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Originally Posted by doordie View Post
I badly want to play this game, I think those complaining about this not being a pure simulator should do a reality check. This has been announced for years now, since what 2006? The developers gave interviews. This is supposed to be mass-market, they tried to please everyone but it may prove to please no one. As long as the initial sales are good (which is alien territory for a truck game) the game could continue to improve through patches, but of course the physics won't just transform (maybe sequels then). The thing I love most about it is the style of graphics. It looks like Japanese arcade game like Scud Racer, 18 Wheeler American Pro Trucker. or those Runabout games. I don't know how to describe it. It's more of a philosophy of how to look good. It's the clean look, rather than ultra realism with the latest lighting effects. I like the style even more than Big Mama Trucking and all those. There are huge differences obviously but I meant for example the 'comical' people and car models.
These types of graphics never required the newest graphics cards, but used big ramand sometimes multiple processors. If you want to play some of those Sega games, from 1995, on a home computer, Nvidia won't save you
I like the graphic style too. It is realistic, but done with unique style,bit like a painting style so whole look is not based on the various efects. King of the road had this too so when you get in to it still looks very good and realistic.
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