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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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  #1  
Old 01-11-2010, 07:31 PM
dougrob173 dougrob173 is offline
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Thanks for all the replies, very helpful info.

What I'm hoping to achieve is replace the Inquisitors with a beefier unit. The +40% dmg medal does make them worth keeping, but they are usually the first targeted and I'm taking 10 unit loses each time an enemy archer attacks them. Depending on the enemy army, some battles I get hit for 30-40 loses in the first round before I can get my tanks to the enemy archers. So I'd rather replace them with a unit that can withstand the enemy attacks better.

I'm also just looking for some variety since I've had them since I started, so it's not essential to replace them, just more of an entertainment thing. I like loreangelicus's suggestion of replacing the paladin with demonologists though, I think I'll try that and see if I like that army setup.

Last edited by dougrob173; 01-11-2010 at 07:36 PM.
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  #2  
Old 01-11-2010, 07:34 PM
TemjinGold TemjinGold is offline
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Well, there's a couple of ways to go here. You could use demonologists/druids for their summoning or you could perhaps go Cyclops if you just want a beefy guy. What's the rest of your team like?
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  #3  
Old 01-11-2010, 08:46 PM
DGDobrev DGDobrev is offline
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Um, I feel obliged to enter the conversation since I'm pretty much into those types of units... My perfect army consists of both archmagi and demonologists, while leaving the inquisitors behind.

Why?

Both units have a decent amount of HP, which means you can't easily suffer a loss from those stacks. Magic shield from the Archmagi is an extremely useful ability throughout the entire game, because it allows you to play with a single tank stack, such as he paladins. Against bosses, it allows you to suffer less, because it will reduce the damage a stack takes by a half, regardless of the stack. This goes a long way towards achieving no-loss victories.

You will excuse my bias towards the Archmagi, but I do think that they are one of the best units around - Phys/Magic damage, No range penalty, Magic shield that helps any tank or unit in distress... What more can someone else want from a ranger?
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Last edited by DGDobrev; 01-12-2010 at 07:23 PM.
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  #4  
Old 01-12-2010, 06:07 PM
Hento Hento is offline
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Not to mention that Archmagi have a very high crit chance and damage later on with the mage dress and other gear. Even their telekinesis comes in handy in many situations.
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  #5  
Old 01-12-2010, 01:24 PM
loreangelicus loreangelicus is offline
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Quote:
Originally Posted by TemjinGold View Post
Well, there's a couple of ways to go here. You could use demonologists/druids for their summoning or you could perhaps go Cyclops if you just want a beefy guy. What's the rest of your team like?
I believe we are getting different viewpoints here, but are still getting very valid arguments with regards to the pros and cons of each of the 3 units: inquisitors, demonologists, and archmages. TemjinGold hits the mark as to why this is so; it really depends on the other units that you have, the spells and dragon abilities that you use, and the tactics that you employ. There are no outright shoo-in units that would always be good in any team (Except for maybe black knights with shard and eviln support ). So try them out and see how they complement your team and playing style.
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  #6  
Old 01-12-2010, 07:15 PM
TemjinGold TemjinGold is offline
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Speaking of Eviln support, a stack of Boners is easily my favorite dragons now. Mage double phantoms turn 1 and both fly over and fart to get everyone's attention. At the end of the fight, Eviln lifts a crazy number of them. What's not to like?
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  #7  
Old 01-12-2010, 07:18 PM
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Zechnophobe Zechnophobe is offline
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Is... is that how we are referring to bone dragons now... as Boners? Could I make a petition we use 'Bonies' instead? I'm worried we will all tell our significant others, without thinking, about this great place to get Boners in the game we've been playing...
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  #8  
Old 01-12-2010, 07:49 PM
loreangelicus loreangelicus is offline
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And the blue pet dragon even gives "Bonies" +1 initiative (on top of what the Order of Darkness(?) skill gives). A good tag-team for the usually solo black knights.

As a percentage "resurrect" instead of fixed hit points, the Eviln spell is overpowered. The requirement of using a dead body is not even that big of a disadvantage; even when fighting an all ghost or all droid enemy (ie. enemies that don't generate corpses), you could "egg" out a suicidal ally using your pet dragon.
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Old 01-13-2010, 01:05 AM
lauvhk lauvhk is offline
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Fly over and fart... lol I love that. Maybe the dev should change the poison breath animation.

Oh and you can also create dead body with spells too. Pretty neat.
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  #10  
Old 01-13-2010, 03:47 AM
TemjinGold TemjinGold is offline
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Meaning to ask: Does anyone know if the ahh Bonies count as dragons for Voice of the Dragon? If so, I'm suddenly itching to play a warrior with that build...
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