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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-10-2010, 12:15 AM
Desode Desode is offline
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Originally Posted by zakkandrachoff View Post
Yes , I have the same problem. I download the Demo of Wings of prey and the settings is dont save when i restart the sim , i need config the damn jostick all the time ... this is bull's##t, and in the Berlin Map the russian plane have all the time the Bombs, How I can put Limited weapon? this is like very very arcade if i cant do that oprion. i can't combat in that way

And in some places i read that Stom of War dont will have best graphics that Wings Of Prey...


I don't know about the demo but in the full version you can set it to limited ammo and fuel before each mission , both Mp and Sp, Then you only have 2 bombs and the ammo the planes had in real life.
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  #2  
Old 01-10-2010, 08:01 AM
MikkOwl MikkOwl is offline
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@Mikkowl, Turn your sensitivity all the way up in the wop settings. It completety effects the FM of the aircraft. You can adjust it to where there are no spins and stalls or you can crank it and the planes will act completly different. It makes a huge difference, in the FM's.
DESODE
Thanks for the tip. I believe that the default of the sensitivity was maxed out every time I looked through that screen. The planes seemed to respond somewhat similar to IL-2 (from how much you yank the stick around), so what I reported was more of the differences in flight model rather than setup of the controls.

Quote:
Good man, liking the G940? Love mine, need a bigger monitor though, even a 24" "shrinks" over time. The rest of your post was outstanding.
I have a 24" also (16:10) but compared to you I'm satisfied with it (TrackIR5 made the window into the world seem a lot 'larger' if you know what I mean). I do sit pretty damned close to it though, might have something to do with it (maybe 50-60cm?).

I own a CH Combat Stick (F16 clone from my 1996 onwards days) with a CH Throttle but they didn't work anymore due to pots and gameport connector. I flew tons of sims in my earliest days until late 90's, and after trying IL-2 I stopped flying apart from stints in OP Flashpoint and Armed Assault (how sad). This is mostly due to how hardcore IL-2 was and I did not have rudders, nor did I appreciate how important rudders would be. Was more noob than I realized This fall I gave WW2 online a go (again) and got myself a cheap Logitech "Extreme 3D Pro" and rigged my G25 pedals as rudders and the wheel itself like a (very realistic and EXTREMELY well functioning) elevator trim wheel, and the Saitek Quadrant as throttle, prop. pitch and flaps. Also got myself IL-2 1946 off of steam. Totally hooked again! So happy to have found my way back to my beloved flight sims. Ok ok, trying to stick to the topic of controllers Needed to explain where I am coming from, no Saitek and recent CH gear experience etc. Read tons of reviews and forums about them though. The G940 is a mixed bag. I now realize I have too much to say about it to fit it here, as it's not on-topic enough and I don't want to bother people who came here to read about Wings of Prey. I will say that the lack of Force Feedback as well as throttle lights support in Wings of Prey is a big letdown and a strong incentive for a G940 owner to fly something else.

Glad you enjoyed the post. I'm talkative and extremely analytical, love to evaluate and analyze everything. I did not bother structuring my post well though, could have been much shorter and easier to read. Time to go do a nice post for the G940, I'll post it in the G940 topic that already exists in this forum. I'll write it and post it before posting this post. Here we go: http://forum.1cpublishing.eu/showpos...2&postcount=17


Quote:
And in some places i read that Stom of War dont will have best graphics that Wings Of Prey...
Quote:
If you ask me, first picture looks way better - actually, not better, but realistic. And that's only an old DX8 render without any fancy filters or whatsoever... Oh boy, I can't even imagine how it will look final!
It is not unthinkable that Wings of Prey will be more eyecatching and atmospheric graphically than Storm of War. I ran Wings of Prey in Dx9 mode and I'm just blown away by much of the graphics presented, though the artistic license taken in places does not belong to a hardcore sim experience.

The image comparison is interesting. I'm a hobby photographer since late 2002 and a freelancing illustrator (drawing/painting stuff on the computer for clients, mostly sci-fi stuff) so similar to Oleg Maddox I guess I have the background necessary to, uh, have an eye for detail? I am beginning to feel like I am presenting myself as some braggart narcissist. In the screenshot comparison:

Storm of War picture appears to be in full daylight, no clouds and no atmospheric effects, or if they exist, it's set to extremely long visibility (not talking about rendering distance in the engine, but how much humidity is in the air limiting how far one can see). The sun gives warm colors. The palette in the pic is not quite right, though Oleg has commented they know this and the work was not yet completed. The terrain is also a test, where they try different ways of doing things to see what works/looks/runs better, and the image itself is now half a years(?) old.

Wings of Prey picture: Looks like the demo mission. Lots of humid atmospheric effects. The general impression is that of a very overcast, humid English weather (that they really do get a lot there, if you are flying below the cloud cover). But no matter where you fly you still get that murky overcast effect even when the sun is not blocked by any clouds, blinding you and casting shadows and reflection on planes and the water. The colours look like one is looking through some green coloured sunglasses (which I used a few years ago). Most likely they took some artistic license (means to alter things from reality/authenticity to achieve a purpose) in order to convey typical English weather/environment. I think they successfully achieve this. But the unreal mix of bright sun and overcast murk coexisting at the same time, and the green coloured glasses makes it feel surreal, or unreal even. It looks like out of some movie production rather than reality. I would like to point out that the other map in the demo, battle of Berlin, seems to look much closer to reality while being hugely impressive in it's details and mood.

Last edited by MikkOwl; 01-10-2010 at 08:06 AM.
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  #3  
Old 01-10-2010, 05:17 PM
Desode Desode is offline
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Quote:
Originally Posted by MikkOwl View Post
Thanks for the tip. I believe that the default of the sensitivity was maxed out every time I looked through that screen. The planes seemed to respond somewhat similar to IL-2 (from how much you yank the stick around), so what I reported was more of the differences in flight model rather than setup of the controls.


I have a 24" also (16:10) but compared to you I'm satisfied with it (TrackIR5 made the window into the world seem a lot 'larger' if you know what I mean). I do sit pretty damned close to it though, might have something to do with it (maybe 50-60cm?).

I own a CH Combat Stick (F16 clone from my 1996 onwards days) with a CH Throttle but they didn't work anymore due to pots and gameport connector. I flew tons of sims in my earliest days until late 90's, and after trying IL-2 I stopped flying apart from stints in OP Flashpoint and Armed Assault (how sad). This is mostly due to how hardcore IL-2 was and I did not have rudders, nor did I appreciate how important rudders would be. Was more noob than I realized This fall I gave WW2 online a go (again) and got myself a cheap Logitech "Extreme 3D Pro" and rigged my G25 pedals as rudders and the wheel itself like a (very realistic and EXTREMELY well functioning) elevator trim wheel, and the Saitek Quadrant as throttle, prop. pitch and flaps. Also got myself IL-2 1946 off of steam. Totally hooked again! So happy to have found my way back to my beloved flight sims. Ok ok, trying to stick to the topic of controllers Needed to explain where I am coming from, no Saitek and recent CH gear experience etc. Read tons of reviews and forums about them though. The G940 is a mixed bag. I now realize I have too much to say about it to fit it here, as it's not on-topic enough and I don't want to bother people who came here to read about Wings of Prey. I will say that the lack of Force Feedback as well as throttle lights support in Wings of Prey is a big letdown and a strong incentive for a G940 owner to fly something else.

Glad you enjoyed the post. I'm talkative and extremely analytical, love to evaluate and analyze everything. I did not bother structuring my post well though, could have been much shorter and easier to read. Time to go do a nice post for the G940, I'll post it in the G940 topic that already exists in this forum. I'll write it and post it before posting this post. Here we go: http://forum.1cpublishing.eu/showpos...2&postcount=17




It is not unthinkable that Wings of Prey will be more eyecatching and atmospheric graphically than Storm of War. I ran Wings of Prey in Dx9 mode and I'm just blown away by much of the graphics presented, though the artistic license taken in places does not belong to a hardcore sim experience.

The image comparison is interesting. I'm a hobby photographer since late 2002 and a freelancing illustrator (drawing/painting stuff on the computer for clients, mostly sci-fi stuff) so similar to Oleg Maddox I guess I have the background necessary to, uh, have an eye for detail? I am beginning to feel like I am presenting myself as some braggart narcissist. In the screenshot comparison:

Storm of War picture appears to be in full daylight, no clouds and no atmospheric effects, or if they exist, it's set to extremely long visibility (not talking about rendering distance in the engine, but how much humidity is in the air limiting how far one can see). The sun gives warm colors. The palette in the pic is not quite right, though Oleg has commented they know this and the work was not yet completed. The terrain is also a test, where they try different ways of doing things to see what works/looks/runs better, and the image itself is now half a years(?) old.

Wings of Prey picture: Looks like the demo mission. Lots of humid atmospheric effects. The general impression is that of a very overcast, humid English weather (that they really do get a lot there, if you are flying below the cloud cover). But no matter where you fly you still get that murky overcast effect even when the sun is not blocked by any clouds, blinding you and casting shadows and reflection on planes and the water. The colours look like one is looking through some green coloured sunglasses (which I used a few years ago). Most likely they took some artistic license (means to alter things from reality/authenticity to achieve a purpose) in order to convey typical English weather/environment. I think they successfully achieve this. But the unreal mix of bright sun and overcast murk coexisting at the same time, and the green coloured glasses makes it feel surreal, or unreal even. It looks like out of some movie production rather than reality. I would like to point out that the other map in the demo, battle of Berlin, seems to look much closer to reality while being hugely impressive in it's details and mood.
The only point I don't agree with is "unreal mix of bright sun ". I take it you don't fly in real life. The sun isn't bright enough in the game. If if was like real life you wouldn't want to play it or all we would hear is complaints from 90% of the games consumers.
I flew yesterday and with the snow on the ground and the glare off the snow every place, you almost couldn't see anything anywhere. Keep in mind to that these planes are single seaters and there is just glass over your head, so it is even worse then what I went through yesterday in my cessna skylane C-182L.
Desode

Last edited by Desode; 01-10-2010 at 05:29 PM.
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  #4  
Old 01-10-2010, 05:48 PM
MikkOwl MikkOwl is offline
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Originally Posted by Desode View Post
The only point I don't agree with is "unreal mix of bright sun ". I take it you don't fly in real life. The sun isn't bright enough in the game. If if was like real life you wouldn't want to play it or all we would hear is complaints from 90% of the games consumers.
I flew yesterday and with the snow on the ground and the glare off the snow every place, you almost couldn't see anything anywhere. Keep in mind to that these planes are single seaters and there is just glass over your head, so it is even worse then what I went through yesterday in my cessna skylane C-182L.
Desode
You misinterpreted; what I was saying was that in the game the palette and shading of the ground implies thick overcast, but at the same time it can be barely any clouds or mist cover at all and sun shining brightly - it cannot be both in reality. If it is somewhat clear weather and sunny, then one gets warm colors and sharp contrasts/shadows. If very overcast and misty murky, then things can look flat, soft, muted colors. But simultaneously?

The sun blinding effect in the game was pretty good btw, even looking in the general direction of the sun, the ground/sea was totally overexposed bright for several seconds before the virtual eyes adjusted and some details started coming through. I'm not sure IL-2 is strong enough however.

And no, not a pilot. Flew in a Cessna once in the late 80's as a kid, took a bunch of pictures, and then some airliners.
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Old 01-10-2010, 06:19 PM
Desode Desode is offline
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Originally Posted by MikkOwl View Post
You misinterpreted; what I was saying was that in the game the palette and shading of the ground implies thick overcast, but at the same time it can be barely any clouds or mist cover at all and sun shining brightly - it cannot be both in reality. If it is somewhat clear weather and sunny, then one gets warm colors and sharp contrasts/shadows. If very overcast and misty murky, then things can look flat, soft, muted colors. But simultaneously?

The sun blinding effect in the game was pretty good btw, even looking in the general direction of the sun, the ground/sea was totally overexposed bright for several seconds before the virtual eyes adjusted and some details started coming through. I'm not sure IL-2 is strong enough however.

And no, not a pilot. Flew in a Cessna once in the late 80's as a kid, took a bunch of pictures, and then some airliners.
I got ya, thank heavens there are no sun spots. Imagine being in a vertical dogfight in WWII and climbing into the sun. You would be seeing sun spots like crazy ! Then on top of that your fighting for your life. It was no doubt a visual Hell for fighter pilots !

I have flown to New orleans for Mardi Gras a couple of times. The haze and humidity was visually interesting to fly in. Its like a Glaze in the air.

I must say though WOP and ROF give the two best feelings of actual flight out of any other sim, I have played. I can't put my finger on what exactly it is that does this for me, but I think its a combination of different things.
I'm really impressed with WOP's shadow system, Its very good in my opinion, maybe one of the best I have seen.

Here is some info on the Dagor game engine. This engine is doing somethings that have never been done in visual aspects, It may explain why the game looks different then any other flight sim. Check it out and read what all the engines abilitys are. I would say that in certain acpects the WOP Dev team is maybe pushing some of these effects to show off the new engine. I know I hope to see more sims made with Dagor, its a very smooth running engine.
http://www.gaijinent.com/projects/dagor.htm
Desode

Last edited by Desode; 01-10-2010 at 06:27 PM.
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  #6  
Old 01-10-2010, 07:11 PM
Desode Desode is offline
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Here is a couple of videos of real flights, one modern and one from WWII. I'm wondering what you guys think about how well they match to Wop.





Now tell me which sims out there looks like this real footage the most ?
Wop or others ?

I'm just curious.

I'd say this footage is a example of what the Wop Dev's where watching & trying to match. The colors are just about a perfect match.
DESODE

Last edited by Desode; 01-10-2010 at 07:27 PM.
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  #7  
Old 01-11-2010, 04:22 AM
Skoshi Tiger Skoshi Tiger is offline
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I think you hit the point there that everyone is going on about. WOP is trying to simulate the look of 1940's gun and cini camera footage. If that was the intent of the developers they've hit the mark.

This is still not simulating the look of real life, no more than the modern re-coloured B/W WWII footage is life like.

Yes I have my private pilots licence, and even though it's been a while since I've got behind the controls of plane (about the time life caught up with me and I got kids!) the video's I've seen for WOP or even IL2 for that matter, do not match what I saw out the window of the pipers and cessna's I got my licence in.

But like anything, little step's forward and we will get there in the end. It will be a while till we get holo-decks to fly our flight sims in!

Cheers!
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