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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Another request
Would be possible to allow player's plane to start the mission from parking for the coops and singles without using workarounds? Thanks. |
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#2
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Don´t know if its easy or not to do what you ask yomesmo, but its usually not a good thing to start the mission from parking when it was made to start fron runaway, because it destroy the coordination of events on the mission.
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#3
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Quote:
This could/should be done only for human controlled planes not AI.
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#4
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Hi,
on the by.sturmovik.de:21004 Server is actually the MTO Map running. The Airfield in H2 is used by the italians and my squadron comrades and i have found that it is quite impossible to taxi from the western spawn positions to the runway because of invisible bumps.
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#5
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Quote:
For what i understand he want to select take off from runaway or taxi as an option like you have in Falcon 4, when you start the mission. |
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#6
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Check out this mission yomesmo and see if that it what you have in mind. This was done years ago with what we have now.
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#7
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Hello DT !
Just a little request for Coop missions: Could it be possible that static or running tanks do not try to shoot down enemy planes flying over them, using their main guns? This is a very funny and amazing behaviour, away from real world !! This is quite common in On Line gaming, in which a column of tanks, advancing to attack an enemy position, when attacked by fighter-bombers, forget to fight against other enemy tanks or anti-tank guns and turn their turrets and level their guns aiming and shooting at the planes !! With little success I would say, but, this diverts them from their main target, the enemy ground units. I don't mean armoured Flak vehicles as Wilberwind, Ostwind etc. but common tanks like T-70, T-34, P-IVJ etc. You can see them if you take a track and watch it from a ground camera. Thank you again for your excellent work, and please, keep it on, you have given us back the illusion and interest into IL-2 Shturmovik !! Last edited by FAE_Cazador; 01-08-2010 at 08:45 AM. |
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#8
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It is from the real world. Tanks were often using main guns to shoot low flying planes. You can find this in many IL-2 pilot's accounts.
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#9
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Excuse me, but I consider very improbable that a main gun of a WWII tank, can track, aim and hit a flying plane, moving at, let's say, even as low as 200 Km/h. They had neither tracking capacity (slow moving turret, small elevation angle of the gun), nor aiming devices (sights) to predict a succesful shot, nor suitable ammo (too big caliber with no proximity fuzes) to get a hit
So the probability of a hit in RL was really very very small, close to zero. Of course, some tank crews might have shot their main guns to planes to boost their morale, but this would be the only effect they could get. IMHO, hits shouldn't be as common as in IL-2 are. Perhaps 1 in millions , but I think it wouldn't justify to include this as a normal behaviour of the AI tanks in this Sim Pilots may got hit by heavy AA guns, or medium AA guns (37-40 mm) ,and light AA (20-25 mm) indeed. I have to say that I consider a privilege to be answered by the own famous Mr SaQSon, Last edited by FAE_Cazador; 01-09-2010 at 11:59 AM. |
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#10
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Just as a funny picture of this, here you can see a iL-2 track in which a row of 20 T-70 tanks shoot a flying Stuka. Same happen with Panzer-III and Il-2, for instance.
After 3 minutes of shooting, the Stuka gets her tail and leg blown off. At minute 6, another hit blows her wing. Given every tank is shooting more or less every 6-8 seconds, in total about 500 tank shots were needed to hit severely the plane, and another 500 to shot it down (25 shots/tank for first hit, 50 shots/tank the final hit). Good aim, isn'it? Last edited by FAE_Cazador; 01-09-2010 at 03:29 PM. |
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