Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 01-07-2010, 10:39 AM
yomesmo yomesmo is offline
Approved Member
 
Join Date: Jan 2010
Posts: 1
Default

Another request

Would be possible to allow player's plane to start the mission from parking for the coops and singles without using workarounds?

Thanks.
  #2  
Old 01-07-2010, 11:34 AM
ECV56_Lancelot ECV56_Lancelot is offline
Approved Member
 
Join Date: Oct 2009
Location: Argentina
Posts: 225
Default

Don´t know if its easy or not to do what you ask yomesmo, but its usually not a good thing to start the mission from parking when it was made to start fron runaway, because it destroy the coordination of events on the mission.
  #3  
Old 01-07-2010, 03:00 PM
mkubani mkubani is offline
Approved Member
 
Join Date: Sep 2009
Posts: 92
Default

Quote:
Originally Posted by yomesmo View Post
Another request

Would be possible to allow player's plane to start the mission from parking for the coops and singles without using workarounds?

Thanks.
Could you please specify in detail what is possible today and what the workarounds are? Thanks. We may take a look at this.

This could/should be done only for human controlled planes not AI.
__________________
  #4  
Old 01-07-2010, 04:51 PM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

Hi,

on the by.sturmovik.de:21004 Server is actually the MTO Map running.
The Airfield in H2 is used by the italians and my squadron comrades and i have found that it is quite impossible to taxi from the western spawn positions to the runway because of invisible bumps.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
  #5  
Old 01-07-2010, 05:39 PM
ECV56_Lancelot ECV56_Lancelot is offline
Approved Member
 
Join Date: Oct 2009
Location: Argentina
Posts: 225
Default

Quote:
Originally Posted by mkubani View Post
Could you please specify in detail what is possible today and what the workarounds are? Thanks. We may take a look at this.

This could/should be done only for human controlled planes not AI.
I guess that by warkarounds he means that you have to open mission on the FMB and modify the flight in order for it to start from taxi, instead of directly from the runaway.
For what i understand he want to select take off from runaway or taxi as an option like you have in Falcon 4, when you start the mission.
  #6  
Old 01-08-2010, 02:28 AM
Billy885 Billy885 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 60
Default

Quote:
Originally Posted by yomesmo View Post
Another request

Would be possible to allow player's plane to start the mission from parking for the coops and singles without using workarounds?

Thanks.
Check out this mission yomesmo and see if that it what you have in mind. This was done years ago with what we have now.
Attached Files
File Type: zip Jail_break.zip (13.0 KB, 9 views)
  #7  
Old 01-08-2010, 08:39 AM
FAE_Cazador FAE_Cazador is offline
Approved Member
 
Join Date: Nov 2007
Location: Altrincham
Posts: 146
Default

Hello DT !

Just a little request for Coop missions:

Could it be possible that static or running tanks do not try to shoot down enemy planes flying over them, using their main guns? This is a very funny and amazing behaviour, away from real world !!

This is quite common in On Line gaming, in which a column of tanks, advancing to attack an enemy position, when attacked by fighter-bombers, forget to fight against other enemy tanks or anti-tank guns and turn their turrets and level their guns aiming and shooting at the planes !! With little success I would say, but, this diverts them from their main target, the enemy ground units.

I don't mean armoured Flak vehicles as Wilberwind, Ostwind etc. but common tanks like T-70, T-34, P-IVJ etc. You can see them if you take a track and watch it from a ground camera.

Thank you again for your excellent work, and please, keep it on, you have given us back the illusion and interest into IL-2 Shturmovik !!
__________________
FAE_Cazador
"E étan, e épitan..."


www.escuadrilla-fae.com

Last edited by FAE_Cazador; 01-08-2010 at 08:45 AM.
  #8  
Old 01-09-2010, 10:07 AM
SaQSoN SaQSoN is offline
Approved Member
 
Join Date: Oct 2008
Location: Nowhereland
Posts: 340
Default

Quote:
Originally Posted by FAE_Cazador View Post
Hello DT !

Just a little request for Coop missions:

Could it be possible that static or running tanks do not try to shoot down enemy planes flying over them, using their main guns? This is a very funny and amazing behaviour, away from real world !!
It is from the real world. Tanks were often using main guns to shoot low flying planes. You can find this in many IL-2 pilot's accounts.
  #9  
Old 01-09-2010, 11:47 AM
FAE_Cazador FAE_Cazador is offline
Approved Member
 
Join Date: Nov 2007
Location: Altrincham
Posts: 146
Default

Excuse me, but I consider very improbable that a main gun of a WWII tank, can track, aim and hit a flying plane, moving at, let's say, even as low as 200 Km/h. They had neither tracking capacity (slow moving turret, small elevation angle of the gun), nor aiming devices (sights) to predict a succesful shot, nor suitable ammo (too big caliber with no proximity fuzes) to get a hit

So the probability of a hit in RL was really very very small, close to zero.

Of course, some tank crews might have shot their main guns to planes to boost their morale, but this would be the only effect they could get. IMHO, hits shouldn't be as common as in IL-2 are. Perhaps 1 in millions , but I think it wouldn't justify to include this as a normal behaviour of the AI tanks in this Sim . Specially if there are other enemy ground units nearby which are shooting to your tank !

Pilots may got hit by heavy AA guns, or medium AA guns (37-40 mm) ,and light AA (20-25 mm) indeed.

I have to say that I consider a privilege to be answered by the own famous Mr SaQSon, , glad to meet you, Sir
__________________
FAE_Cazador
"E étan, e épitan..."


www.escuadrilla-fae.com

Last edited by FAE_Cazador; 01-09-2010 at 11:59 AM.
  #10  
Old 01-09-2010, 01:14 PM
FAE_Cazador FAE_Cazador is offline
Approved Member
 
Join Date: Nov 2007
Location: Altrincham
Posts: 146
Default

Just as a funny picture of this, here you can see a iL-2 track in which a row of 20 T-70 tanks shoot a flying Stuka. Same happen with Panzer-III and Il-2, for instance.

After 3 minutes of shooting, the Stuka gets her tail and leg blown off. At minute 6, another hit blows her wing.

Given every tank is shooting more or less every 6-8 seconds, in total about 500 tank shots were needed to hit severely the plane, and another 500 to shot it down (25 shots/tank for first hit, 50 shots/tank the final hit).

Good aim, isn'it?
Attached Files
File Type: zip Shooting_tanks.zip (260.6 KB, 11 views)
__________________
FAE_Cazador
"E étan, e épitan..."


www.escuadrilla-fae.com

Last edited by FAE_Cazador; 01-09-2010 at 03:29 PM.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:27 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.