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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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theres no such thing as a patch limit. Games can have as many patches released as needed. Its more the cost involved that decides if theyre released. The publishers have to pay for its creation and submitting as many times as is required etc If the publishers dont see the benefit it wont get done. Clan support shouldve been in from the get go anyway and they had 2 or 3 patches that never fixed the arty glitch that was there from the start anyway so bad company (as much as i love it) probably isn't the best example
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#2
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Anyway as far multiplaform it is because of the cell's architecture that most multiplatform games suffer. Most studios dev on the 360 and port to the PS3, and that doesn't take advantage to the multicore design on the cell and to harness its power. Multiplatform games that dev on Ps3 first show better on the PS3 like Burnout Paradise. As far IL-2 goes I think time and budget are the main factors. Though with the patch limit I don't think we'll see the 'pits in the form of a patch, but rather as DLC. |
#3
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I took it as states referring a number of patches that could be released. Theres no way a clan system would be outside of that size limit and if so they should've had it in the the free DLC conquest mode, which wasn't a patch. Pits would almost definetly be in DLC rather than patch. Last edited by stealth finger; 01-04-2010 at 01:32 PM. |
#4
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#5
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http://marketplace.xbox.com/en-GB/ga...=0&sb=1#offers Alas the whole clan issue is moot though as its a design choice they made and are obviously planning on sticking with. |
#6
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Lot's of things should have been in lot's of games out the box. But feature creep is a dangerous thing in game development. I cited BF: BC as an example because the XBox patch limit is the excuse the producer gave on the EA forums for lack of clan support.
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#7
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well thats the first i've heard of that. Last thing i heard was Gordan Van Dyke saying they decided to take clan out and replace it with that stupid squad system and that clan support may be brought back in the future. It would seem counter productive to limit the amount of patches that can be released. look at MW2 thats had like 5 already. Its a money thing.
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#8
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LOL it's not a limit on patch count, its a limit on patch size. Because the basic XBox has flash memory or something. But each patch will only be adding code, not removing any, so each patch gets bigger and bigger.
But its more than likely that GVD is just making excuses... 2142 had clans and squads. Pfft. And you're right - it is, and always will be, a money thing. |
#9
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Oh well if you where talking about size then i misunderstood. There is indeed a limit to how big a patch can be. But likewise if that was the case it shouldve been with conquest download (was this a forced dl on ps3?) which was a free dlc (ignore everyone thats says ms forces charges on marketplace content) To put through another patch after probably wouldve been cost preventative. But yeah probably GvD or someone blowing smoke. If they where gunna do it it wouldve made 1943 and bc2.
and for the record. battlefield2 was the pinnacle of online gaming. It had the best squad sytem ever. Probably much like 2142's but i never really played that :p |
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