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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 01-04-2010, 12:18 PM
stealth finger stealth finger is offline
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Originally Posted by InfiniteStates View Post
For example, Battlefield Bad Company could easily have had clan support and all the other features requested by the community patched in, but it had reached the patch limit on XBox. So they're not going to bother doing it just for PS3.
theres no such thing as a patch limit. Games can have as many patches released as needed. Its more the cost involved that decides if theyre released. The publishers have to pay for its creation and submitting as many times as is required etc If the publishers dont see the benefit it wont get done. Clan support shouldve been in from the get go anyway and they had 2 or 3 patches that never fixed the arty glitch that was there from the start anyway so bad company (as much as i love it) probably isn't the best example
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Old 01-04-2010, 01:13 PM
Dubbedinenglish Dubbedinenglish is offline
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theres no such thing as a patch limit. Games can have as many patches released as needed. Its more the cost involved that decides if theyre released. The publishers have to pay for its creation and submitting as many times as is required etc If the publishers dont see the benefit it wont get done. Clan support shouldve been in from the get go anyway and they had 2 or 3 patches that never fixed the arty glitch that was there from the start anyway so bad company (as much as i love it) probably isn't the best example
There is. Patches can't be larger than 256 mb (if I remember correctly) because of the arcade. That is why after the limit it appears as DLC in the marketplace not a patch.

Anyway as far multiplaform it is because of the cell's architecture that most multiplatform games suffer. Most studios dev on the 360 and port to the PS3, and that doesn't take advantage to the multicore design on the cell and to harness its power. Multiplatform games that dev on Ps3 first show better on the PS3 like Burnout Paradise.

As far IL-2 goes I think time and budget are the main factors. Though with the patch limit I don't think we'll see the 'pits in the form of a patch, but rather as DLC.
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  #3  
Old 01-04-2010, 01:26 PM
stealth finger stealth finger is offline
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Originally Posted by Dubbedinenglish View Post
There is. Patches can't be larger than 256 mb (if I remember correctly) because of the arcade. That is why after the limit it appears as DLC in the marketplace not a patch.
Theres a size limit sure. for a patch i think its 64mb but dont quote me. The 256Mb limit for arcade games is long gone. DLC and patches are 2 very different things. In its simplist terms a patch FIXes things in the code where dlc ADDs to it.

I took it as states referring a number of patches that could be released. Theres no way a clan system would be outside of that size limit and if so they should've had it in the the free DLC conquest mode, which wasn't a patch.

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Originally Posted by Dubbedinenglish View Post
As far IL-2 goes I think time and budget are the main factors. Though with the patch limit I don't think we'll see the 'pits in the form of a patch, but rather as DLC.
Pits would almost definetly be in DLC rather than patch.

Last edited by stealth finger; 01-04-2010 at 01:32 PM.
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Old 01-04-2010, 01:35 PM
Dubbedinenglish Dubbedinenglish is offline
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Theres a size limit sure. for a patch i think its 64mb but dont quote me. The 256Mb limit for arcade games is long gone. DLC and patches are 2 very different things. In its simplist terms a patch FIXes things in the code where dlc ADDs to it.

I took it as states referring a number of patches that could be released. Theres no way a clan system would be outside of that size limit and if so they should've had it in the the free DLC conquest mode, which wasn't a patch.
That's what I meant and it was a patch on the PS3 version for conquest (also had a number of fixes for balance and such). Take Burnout Paradise its patches (I think after the 2nd or 3rd one) they showed up as DLC, not at auto patches. The problem is that devs may alienate Arcade owners by going over the 64mb as they may not have a hard drive or larger card. That could be the reason DICE didn't add it in. At the same time 1943 or the BFBC2 beta didn't have clan support so it maybe a moot point.
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  #5  
Old 01-04-2010, 01:44 PM
stealth finger stealth finger is offline
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That's what I meant and it was a patch on the PS3 version for conquest (also had a number of fixes for balance and such). Take Burnout Paradise its patches (I think after the 2nd or 3rd one) they showed up as DLC, not at auto patches. The problem is that devs may alienate Arcade owners by going over the 64mb as they may not have a hard drive or larger card. That could be the reason DICE didn't add it in. At the same time 1943 or the BFBC2 beta didn't have clan support so it maybe a moot point.
Well i dunno about ps3 but on the live marketplace Conquest was a DLC download, not a forced patch, seperate to and distinct from the players map pack and forced Title Update/Patch. The conquest mode is 80Mb so that may have been slighly too big for TU but at that size i'm suprised sony would have it as a forced download.

http://marketplace.xbox.com/en-GB/ga...=0&sb=1#offers

Alas the whole clan issue is moot though as its a design choice they made and are obviously planning on sticking with.
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  #6  
Old 01-04-2010, 02:31 PM
InfiniteStates InfiniteStates is offline
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Clan support shouldve been in from the get go anyway and they had 2 or 3 patches that never fixed the arty glitch that was there from the start anyway so bad company (as much as i love it) probably isn't the best example
Lot's of things should have been in lot's of games out the box. But feature creep is a dangerous thing in game development. I cited BF: BC as an example because the XBox patch limit is the excuse the producer gave on the EA forums for lack of clan support.
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  #7  
Old 01-04-2010, 02:38 PM
stealth finger stealth finger is offline
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Lot's of things should have been in lot's of games out the box. But feature creep is a dangerous thing in game development. I cited BF: BC as an example because the XBox patch limit is the excuse the producer gave on the EA forums for lack of clan support.
well thats the first i've heard of that. Last thing i heard was Gordan Van Dyke saying they decided to take clan out and replace it with that stupid squad system and that clan support may be brought back in the future. It would seem counter productive to limit the amount of patches that can be released. look at MW2 thats had like 5 already. Its a money thing.
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  #8  
Old 01-04-2010, 02:41 PM
InfiniteStates InfiniteStates is offline
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LOL it's not a limit on patch count, its a limit on patch size. Because the basic XBox has flash memory or something. But each patch will only be adding code, not removing any, so each patch gets bigger and bigger.

But its more than likely that GVD is just making excuses... 2142 had clans and squads. Pfft.

And you're right - it is, and always will be, a money thing.
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  #9  
Old 01-04-2010, 02:49 PM
stealth finger stealth finger is offline
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Oh well if you where talking about size then i misunderstood. There is indeed a limit to how big a patch can be. But likewise if that was the case it shouldve been with conquest download (was this a forced dl on ps3?) which was a free dlc (ignore everyone thats says ms forces charges on marketplace content) To put through another patch after probably wouldve been cost preventative. But yeah probably GvD or someone blowing smoke. If they where gunna do it it wouldve made 1943 and bc2.

and for the record. battlefield2 was the pinnacle of online gaming. It had the best squad sytem ever. Probably much like 2142's but i never really played that :p
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