Well, i guess you're right about readiness flights and all. What i mean to say is mostly that i would like as much options as possible, especially in modelling the systems that make up the complete aircraft. Wether that means a cold or hot start is something that's up to the mission parameters of a hopefully well done campaign generator, but i would think it's a serious omission for a next-gen sim not to model the proper way to handle individual systems.
I mean, FSX does it in some payware add-ons and it's not even a combat sim. Depending on the mission and the situation at mission start you could get a ready to fly aircraft, maybe even jump into it with the engine already running, or one that you had to bring to life completely by yourself by turning a bunch of knobs and switches, but in any case it should be more complicated than what we have in IL2. Monitor your RPM, your manifold pressure and your temps first, then worry about combat maneuvering, because that's how real aircraft of the time used to fly as well. It will add a whole new layer of tactics in how we fly, instead of just abusing the engine and cooling it down before the 5 minute overheat timer kicks in and cooks it like we do in IL2. It's still a masterpiece, but it's also a 10 year old title and the lack of realistic limitations in how much you can push your aircraft is starting to show.
If someone doesn't like it, i'm sure there will be options to turn off complex systems management in the realism settings.
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