![]() |
|
|||||||
| King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
We can think about a plot as well. Looking at the posts (including parts of my own), we seem to be stuck in the wishing well
__________________
|
|
#2
|
||||
|
||||
|
The devs can take a page out of Titan Quest and improve it by adding spoken dialogue, items that can be combined to form one super item that grants something extra to the hero, as for plot why not go back to ancient Greece and the hero can help the many Greek gods defeat the titans and their armies... something different.
|
|
#3
|
||||
|
||||
|
You guys either have no imagination or just plain don't wan't another KB game made!
|
|
#4
|
|||
|
|||
|
I would like for them to focus on moddability, map generators and such in the next iteration. That way they can make Kings Bounty: The Grandarian War as a full price game, and then some great addons with new campaigns and such for just a few bucks each. And the modding community can make new stuff as well. Everyone wins.
|
|
#5
|
|||
|
|||
|
Quote:
|
|
#6
|
|||
|
|||
|
Personnally, I'd love to be able to purchase a castle in one of the "race land". I don't want something like HOMM but a softer version of management of ressources.
Having a castle on that specific land, you could benefit from the specific of that race, being able to add units of that race freely at your castle (the spawning of the units would need to be address). But, you could also get items specific to that race and the items generate will depend of where your castle is: -Dwarf, no magic but able to get cheap high level items -Human, blend of magic scroll and items at average price -Eleves, low price great magic scroll but high price for item. This way you could have access to set items, by creating them even if it cost a lot. Plus having a castle could help to put reserve troops. This is what I'd love to see. You could be able to finish the game without it but it could add to the fun. |
|
#7
|
|||
|
|||
|
I quite like that idea
Right now, in KBAP, money is a thing to stockpile or waste on runes or crystals. Still, with neatness lvl 3, you can buy any lvl 1-5 item and break it up. Keeping in mind that a rune costs 100k upwards, getting an item for 50k and breaking it for 2 runes is quite a bargain, isn't it? The same is with crystals. Why giving 10k upwards for a crystal when you can buy an item that costs 20k, break it, and get 5 of those? Being able to purchase titles (that would increase the leadership value of a hero), castles (with race-specific units as you say), being able to smith items at a serious price (as you said) will greatly add to the game's content and will bring it even closer to perfection. There is no fun in finishing the game with something like 3 million gold on impossible and wondering why did you go to so much trouble to pile up something you will hardly use. EDIT: That actually works pretty well with the basic idea I had. If the next KB will be about getting a decent hero to marry Amelie, what better hero than someone with an imposing title, a few castles and a big treasury? Now that hero will be quite a catch even in King mark's eyes
__________________
Last edited by DGDobrev; 01-20-2010 at 06:40 PM. |
![]() |
|
|