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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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- Much more initial army customization. We should be able to choose if we want to start with Undead, Demon, Dwarf, etc.
- Less reliance on Paladins and Inquisitors for doing all the reviving. There should be more spells, skills, and talents that can help with reviving everything efficiently for all classes. That, or make it less annoying to constantly go back and restock units. I also recall someone stated the idea of being able to carry a much larger army and being able to pick which units to fight with prior to the battle (such as during tactics phase). - Better map that keeps tracks of quest locations. It's often annoying to wander around trying to remember where to finish the quest. I believe WoW has really improved in this regard. - Better Inventory interface. The current one requires too much scrolling, is poorly organized, and is cumbersome to use. - Less reliance on only text to progress the story. Some more pictures and audio dialogue would help so much in making things more interesting. - More content obviously! Units, spells, etc. - Some extra modes besides just the main campaign. Like challenges, mini campaigns, mini games, etc. |
#2
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We can think about a plot as well. Looking at the posts (including parts of my own), we seem to be stuck in the wishing well
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#3
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The devs can take a page out of Titan Quest and improve it by adding spoken dialogue, items that can be combined to form one super item that grants something extra to the hero, as for plot why not go back to ancient Greece and the hero can help the many Greek gods defeat the titans and their armies... something different.
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#4
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You guys either have no imagination or just plain don't wan't another KB game made!
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#5
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I would like for them to focus on moddability, map generators and such in the next iteration. That way they can make Kings Bounty: The Grandarian War as a full price game, and then some great addons with new campaigns and such for just a few bucks each. And the modding community can make new stuff as well. Everyone wins.
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#6
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#7
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Personnally, I'd love to be able to purchase a castle in one of the "race land". I don't want something like HOMM but a softer version of management of ressources.
Having a castle on that specific land, you could benefit from the specific of that race, being able to add units of that race freely at your castle (the spawning of the units would need to be address). But, you could also get items specific to that race and the items generate will depend of where your castle is: -Dwarf, no magic but able to get cheap high level items -Human, blend of magic scroll and items at average price -Eleves, low price great magic scroll but high price for item. This way you could have access to set items, by creating them even if it cost a lot. Plus having a castle could help to put reserve troops. This is what I'd love to see. You could be able to finish the game without it but it could add to the fun. |
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