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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-31-2009, 10:50 PM
yakaddict yakaddict is offline
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Originally Posted by Desode View Post
I have a question so you can finish the whole campaign and single missions on full Sim mode with Limited fuel and limited ammo and no retrys ?

I'd love to see someone do this and post a video of each mission. I'm personally finding myself hard pressed to pull it off.

Desode
I believe so. I dont have the unlocked version. Its the full game but in demo mode (weird I know) but yo ucan as far as I can tell. Unfortunately what gets me is that the sim mode isnt realistic enough, not that the game has arcade modes, which is fine with me.
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  #2  
Old 12-31-2009, 11:04 PM
Desode Desode is offline
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Originally Posted by yakaddict View Post
I believe so. I dont have the unlocked version. Its the full game but in demo mode (weird I know) but yo ucan as far as I can tell. Unfortunately what gets me is that the sim mode isnt realistic enough, not that the game has arcade modes, which is fine with me.

What isn't realistic enough about it ? Be specific, so the Dev's know what your talking about. They have said they are willing to work with the Sim Community to change things but people have to be specific.

What do you find different between the FM of Il2 1946 and WOP ?
I play both and have flown each plane from WOP then switched to Il2 and flew the same plane and I can't tell much difference. They stall and spin at the same speeds and everything. The only thing I can think it people have their Stick sensitivity set different on the 2 games. If you tweek the sensitivity on both games so they match you will see the FM are the same.

I'm not trying to argue in any way , I just want to understand what you mean you, so I can check it out and post it for the Dev team.
Desode
PS
The first couple of missions are pretty easy even on sim but the missons get Crazy hard pretty fast. How many missions can you fly in the demo ?

Last edited by Desode; 12-31-2009 at 11:07 PM.
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  #3  
Old 12-31-2009, 11:20 PM
yakaddict yakaddict is offline
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Originally Posted by Desode View Post
What isn't realistic enough about it ? Be specific, so the Dev's know what your talking about. They have said they are willing to work with the Sim Community to change things but people have to be specific.

What do you find different between the FM of Il2 1946 and WOP ?
I play both and have flown each plane from WOP then switched to Il2 and flew the same plane and I can't tell much difference. They stall and spin at the same speeds and everything. The only thing I can think it people have their Stick sensitivity set different on the 2 games. If you tweek the sensitivity on both games so they match you will see the FM are the same.

I'm not trying to argue in any way , I just want to understand what you mean you, so I can check it out and post it for the Dev team.
Desode
PS
The first couple of missions are pretty easy even on sim but the missons get Crazy hard pretty fast. How many missions can you fly in the demo ?
Cool. Ok the planes I tried, spitfire and p-51, this is whats wrong (mostly with the spitfire, I havent tried the 51 enough). Its too easy to land, the narrow landing gear isnt simulated well enough to display the dangerous effects of a bad landing. The cannon and machine guns sound the same and have about the same damage effect (or lack thereof randomly). Damage to the airframe appears to have little effect on the flight model (I have yet to evaluate that more thouroughly in the simulator mode). The plane climbs too agressively. I reached altitude too fast and at too high an angle of attack, and the stalls are either on or off, the spinning which appears great, is actually too easy to exit and stabilize. The plane accelerates from standstill to tail airbourne and then wheels off the ground too quickly and in general it appears to have too much lift at the wings. The plane also accelerates to maximum velocity much faster than it should, its far too powerfull (maximum velocity does seem about right though). I will evaluate the 51 more but thats what I saw with the spit, then Ill get back to you. Its not that the flight model is BAD, it isnt really. Its just far enough away from real to make it annoying because you can see all its potential sitting right there. Also, a nice panel of switches for in game realism settings like il2 has would be a great option to have beside the 3 main arcade, real, and simulator settings. Hope that clarifies my opinion a bit.
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  #4  
Old 12-31-2009, 11:36 PM
Desode Desode is offline
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Originally Posted by yakaddict View Post
Cool. Ok the planes I tried, spitfire and p-51, this is whats wrong (mostly with the spitfire, I havent tried the 51 enough). Its too easy to land, the narrow landing gear isnt simulated well enough to display the dangerous effects of a bad landing. The cannon and machine guns sound the same and have about the same damage effect (or lack thereof randomly). Damage to the airframe appears to have little effect on the flight model (I have yet to evaluate that more thouroughly in the simulator mode). The plane climbs too agressively. I reached altitude too fast and at too high an angle of attack, and the stalls are either on or off, the spinning which appears great, is actually too easy to exit and stabilize. The plane accelerates from standstill to tail airbourne and then wheels off the ground too quickly and in general it appears to have too much lift at the wings. The plane also accelerates to maximum velocity much faster than it should, its far too powerfull (maximum velocity does seem about right though). I will evaluate the 51 more but thats what I saw with the spit, then Ill get back to you. Its not that the flight model is BAD, it isnt really. Its just far enough away from real to make it annoying because you can see all its potential sitting right there. Also, a nice panel of switches for in game realism settings like il2 has would be a great option to have beside the 3 main arcade, real, and simulator settings. Hope that clarifies my opinion a bit.
Now thats good info, Make sure to post this at the DEV forums http://forum.yuplay.com/ under the WOP section.

Aslo

Make sure you have your sensetivity increased in WOP. It will effect the FM characteristics. I would recommed starting with it at High and then coming down till you find the FM's spins and stalls matching Il2 1946 for the same plane.
The Fm's in Wop are from directly from Il2 and Oleg is in the Game credits for them.

Have you looked at the stats for the model of the Spitfire which you are flying in the demo and timed the climb rate with the real stats for the plane ?
As for the Damage model , you are sure you are using the sim settings ? I experience a great deal of change from the damage. Sometimes its to to point you can't fly the plane and have to bail out, other times the plane take varied degrees of compensation to maintain level flight, depending on the amont of damage done.

Desode

Last edited by Desode; 12-31-2009 at 11:40 PM.
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  #5  
Old 01-01-2010, 12:16 AM
13th Hsqn Protos 13th Hsqn Protos is offline
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S~! Desode

I am one of the biggest supporters of what W.o.P can be. However .....

... to say that there is not much difference between W.o.P and IL2 flight models is 100% ridiculous ....... Acceleration/climb aerodynamics ect.... are vastly different.

IL2 is superior in every regard when it comes to physics.

Now you give me IL2 physics with W.o.P graphics and I will drop 100 dollars/euros INSTANTLY. But until then w.o.p is work in progress. Work that is held back by its console roots/community.

Also W.o.P forums are a bloody mess.... and ask yourself if they would ever tolerate a thread like this in their forum ???? Never.


Its a sign of the maturity of the mods/Oleg/ and 1c that this discussion is even allowed to take place here. Thats why we are all still trusting in him. Oleg has BIG respect in all flight sim communities. Don't let the fact that some of us have lovers spats with him occasionally fool you. WERE STILL MARRIED

.
.
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  #6  
Old 01-01-2010, 12:27 AM
13th Hsqn Protos 13th Hsqn Protos is offline
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On that note - I think that this thread has served its purpose.

Time to lock it.

Happy New Year to ALL.
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  #7  
Old 01-01-2010, 12:29 AM
Desode Desode is offline
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I agree on the Acceleration/climb aerodynamics but with the sensitivity changed in WOP the stalls and spins are the exact same speeds on every plane. We should all mention the Acceleration/climb aerodynamics on the WOP forums. I know somethings where changed on the FM's in console version.
I also agree Il2 is way better in every way, so don't think I'm in any way trying to say WOP is better.

I just can't stress enough how much the sensetivity settings in WOP change the FM as far as turns and stalls. It makes such a difference that if the sensetivity is turned down, just about none of the planes will stall or spin. It completly changes the FM in that aspect.

DESODE
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  #8  
Old 01-01-2010, 08:56 AM
diveplane diveplane is offline
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Quote:
Originally Posted by Desode View Post
I agree on the Acceleration/climb aerodynamics but with the sensitivity changed in WOP the stalls and spins are the exact same speeds on every plane. We should all mention the Acceleration/climb aerodynamics on the WOP forums. I know somethings where changed on the FM's in console version.
I also agree Il2 is way better in every way, so don't think I'm in any way trying to say WOP is better.

I just can't stress enough how much the sensetivity settings in WOP change the FM as far as turns and stalls. It makes such a difference that if the sensetivity is turned down, just about none of the planes will stall or spin. It completly changes the FM in that aspect.

DESODE
wop does have the potential , once it gets the flight models in some shape it will be a winner. imo its not to bad atm ..

middle of the road. having never flew a real spitfire or bf109 or any aircraft for that matter i cant compare.
but it sure feels not to bad against il2 .
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