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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-27-2009, 09:25 PM
RAF74_Winger RAF74_Winger is offline
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Strangely enough, with the Spitfire, exactly the opposite is true.

With no airflow through the radiator from the prop, and the gear leg in the way of the radiator inlet, you had quite a rush to get airborne before the engine overheated.

They were also prone to overheating during the landing phase, when the flap impeded the exhaust airflow from the radiator.

W.
  #2  
Old 12-28-2009, 03:01 PM
Richard Richard is offline
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Quote:
Originally Posted by RAF74_Winger View Post
Strangely enough, with the Spitfire, exactly the opposite is true.

With no airflow through the radiator from the prop, and the gear leg in the way of the radiator inlet, you had quite a rush to get airborne before the engine overheated.

They were also prone to overheating during the landing phase, when the flap impeded the exhaust airflow from the radiator.

W.
My god, how could i forget that!
You are totally right.

Btw, i read in an article in Flight Journal magazine that the same thing applied to the Bf 109's (at least to the models with radiators mounted in the wings) as well. It was important to get it airborne "asap" to get proper airflow through the radiator.
  #3  
Old 12-28-2009, 09:30 PM
MB_Avro_UK MB_Avro_UK is offline
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Post Wider Historical Reasons for SoW.

Mr. Oleg Maddox,

Would it be possible to explain to both buyers and prospective buyers of SoW how very important the Battle of Britain was to world freedom? The RAF comprised pilots from all over the world. How this is done is a matter for you and your team.

A sense of world history should be a valid motivation for buying and playing SoW.

And the Battle of Britain was not the only air fight against the German Luftwaffe in 1940. Prior to the Battle of Britain, the German Luftwaffe had been earlier damaged by the Polish, French, Dutch and other Air Forces. This damage was significant.

Best Regards,
MB_Avro.
  #4  
Old 12-29-2009, 04:08 PM
WhiteSnake WhiteSnake is offline
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About the Sound Engine,

Will it use OpenGL based sound or DirectX based sound?

If it DirectX based Windows will completly proces it in it Kernel and we wont have SoundHardware Acceleration and Effects.


And will the game come with a 64 bit .exe so it can make better use of the Memory on 64 bit systems?

Last edited by WhiteSnake; 12-30-2009 at 08:31 AM.
  #5  
Old 12-30-2009, 11:21 AM
ECV56_Guevara ECV56_Guevara is offline
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Oleg & team: can we see in the next new year update the diferents bombsigths? (and please please Oleg I need to see more targets!!!! )
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  #6  
Old 12-31-2009, 11:49 AM
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zakkandrachoff zakkandrachoff is offline
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Oleg & team: can we see in the next new year update the diferents bombsigths? (and please please Oleg I need to see more targets!!!! )
mmm i dont think so. tomorrow is holidays. Will not update i think
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  #7  
Old 12-31-2009, 01:33 PM
ECV56_Guevara ECV56_Guevara is offline
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Quote:
Originally Posted by zakkandrachoff View Post
mmm i dont think so. tomorrow is holidays. Will not update i think
Hombre de poca fe...
http://forum.1cpublishing.eu/showthread.php?t=12187
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