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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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You can set your own 'dot' distance? How have I missed that all these year? How do you do that?
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#2
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In your IL2 installation folder you will see a file called
RCU Open with note pad and edit so it look like this. @set fast off @set echo on @set alias on @set history 20 @file dosturmolog @alias a alias @a h history @a s show @a us user STAT @a on fps START SHOW @a off fps STOP HIDE @a t1 mp_dotrange FRIENDLY DOT 15 COLOR 0.75 TYPE 0.5 ID 0.5 NAME 1.5 @a t2 mp_dotrange FOE DOT 15 COLOR 0.75 TYPE 1.0 ID 0.5 NAME 0.50 @a fdot dot FRIENDLY DOT 15 TYPE 2 COLOR 1.5 NAME 1.5 RANGE 0.5 ID 0.01 @a edot dot FOE DOT 15 TYPE 0.31 COLOR 0.31 RANGE 0.31 ID 0.2 @a ddot dot DEFAULT Now you can set the range of icons dots etc etc by using the chat window and entering the following without quotation marks. type">"hit enter type "t1" type">"hit enter type "t2" You can edit the RCU file to create icons that suit you. You can access the FPS syntax here to with the same chat window entry as above. on fps off fps An explanation of icons settings ![]() Last edited by KG26_Alpha; 12-27-2009 at 11:55 AM. |
#3
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40K feet...over 7 miles. Isn't that the distance to the visible horizon at sea level? I'm just saying that 40K feet is a long long way
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#4
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S!
Lot of factors to take in account there. Lighting, clouds, haze, plane size and attitude, color etc. What we lack in games is a realistic way of model reflections from canopies as of one way to spot a plane farther away or against the ground. What accounts tell the USAF bomber and fighter streams were not hard to spot, sheer numbers clouded the sky ![]() |
#5
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![]() Quote:
http://en.wikipedia.org/wiki/Horizon |
#6
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I don't know about distance as much as I'd like to be able to pick out the enemy from above looking down. I constantly am losing the little 2pixels when I'm in furrballs. The ground color changes often make it very difficult to pick out the enemy.
You sure can't kill the enemy from 40K with IL2 weapons. So, I can't imagine why greater distance views help that much. We don't have 3d visuals, nor do we have good light reflection views. Improvements in light reflection and color renders would probably make a better improvement for air combat. |
#7
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Meh, ignore me...
Last edited by Dano; 12-27-2009 at 10:11 PM. |
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