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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-19-2009, 07:45 PM
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Chromius Chromius is offline
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Quote:
Originally Posted by David603 View Post
Just off the top of my head, this is what I know so far about Wings of Prey.

WoP FMs and DMs are taken from Il2 1946. Engine management could be as per 1946, but I don't know, because the more complex features were omitted from the console versions because a gamepad does not have enough buttons.

AI is taken from 1946 but seems to have been altered somewhat, not necessarily for the better, and isn't as good as the Certs AI mod.

Multiplayer has 4 different game modes, Dogfight, Team Dogfight, Strike and Capture the Airfield. 16 players are supported on consoles, this will probably be increased for PC. Take-offs and landing are not featured in multiplayer on consoles, but the devs have said this will be changed for PC.

6DOF will be supported on PC.

There will be a mission creator, but I don't know details of this.
Well that does sound a bit promising, and admittedly those screenshots over the city and some of the effects do look amazing.

But after the singleplayer is over, multiplayer and addon single player campaigns/missions will be key for longevity. They will need to support minimally 50+ so hopefully they have 64 or more for online pc multiplayer. S

Some new features in the present aged IL-2 like triggers in last patch and zuti's moving dogfight with moving ships and possible rearm refuel should be factors that tell us the new SoW/BoB with linked ground components ect... will hopefully support all these old features and add some new ones making for a very versatile engine.

I would hope they were modeling engine management and realistic DM for said engines, but like you said it may have all been removed for the console.

I personally like full real or just map icons on Multiplayer and most of the fun I have is navigating a bomber accurately to target and maybe taking a little damage and nursing it home in one piece on a historical map with some type of ground action taking place.

What will the dynamic campaign be like? Is it just flying over the channel and bombing/defending? Or are there any ground actions at all?
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Old 12-20-2009, 04:52 PM
fuzzychickens fuzzychickens is offline
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Takeoffs and landings are NOT part of online outside of the "capture the airfield" multiplayer mode.

Just thought I would make that clear. Unless the developers change the options before release.

I do not think a server admin can set takeoffs and landings as part of a dogfight scenario. In fact, you will have little to no options to create your own dogfight/team dogfight scenarios.

The multiplayer modes are pretty rigid and the community can't really work with them to design their own like you can in 1946.

It's certainly a step foward in graphics, but a few steps backwards in the ability to customize the experience to suit player's tastes.
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Old 12-20-2009, 05:39 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by fuzzychickens View Post
Takeoffs and landings are NOT part of online outside of the "capture the airfield" multiplayer mode.
LMAO

That's the most ridiculous scenario Oh Dear

Well so long as it stays on console format and don't creep into SoW, there's enough Conga Df servers and such mularky already in IL2
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