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| King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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Regarding destroyer of chains, being saturating sword with dragon souls. It seems to be an incredibly powerful quest item, open to abuse. I read it as converting each dragon killed to 1 might rune, unless enemy army has >15 dragons. Is it possible to look for all the stacks with <15 dragons and turn them all into massive amount of might runes or are there limits to it? I've just gotten the quest and killed the Rusty Anchor dragon in cave spot and extracted a might rune, and I'm drooling over the prospect of more might runes. Although I expect that there aren't a lot of <15 dragon stacks around.
Reference: 15. Destroyer of Chains - Sheterra, the quest for saturating the sword with dragon souls - if you kill even 1 dragon (but the sword isn't saturated yet), and use it, you'll gain 1 Might Rune, and the counter will be reduced by 1. |
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#2
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Yeap this should work I reckon, i couldnt be bothered with it myself this playthrough but i might try it some other time.
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#3
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#4
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I've posted it as an answer, but it would fit here as well"
Well, looking at the russian guide, The health of the gremlin towers seems to be influenced by the total health of the item defenders (the towers that Zilgadis spawns are an exception - they have 10k-15k health) and the number of gremlin towers in the item. Gremlin tower health = 0.5 * Total health of all defenders / Number of gremlin towers Gremlin tower stats: 1. Friendly: - Attack = 3+Item level - Defense = 3+Item level - Intellect=7*Item level Abilities: Resurrection (based in item lvl) Haste lvl 3 Slow lvl 3 Summon - based on the formula: Troop health = tower health/ random number (0.8;1.6) - translation: that means that the total health of the summoned stack is between 62.5% and 125% of the gremlin tower health. Based on item lvl means: Item lvl 1-2 - spell lvl 1 Item lvl 3-4 - spell lvl 2 Item lvl 5 - spell lvl 3 2. Evil: - Attack = 5+Item level - Defense = 5+Item level - Intellect=7*Item level Spells: Lightning (based on item lvl) Fireball (based on item lvl) Weakness lvl 1 God armor (based on item lvl) Doom (based on item lvl) Sheep (based on item lvl) Based on item lvl means: Item lvl 1-2 - spell lvl 1 Item lvl 3-4 - spell lvl 2 Item lvl 5 - spell lvl 3 Resistances: 0% Physical 0% Fire 20% Poison 80% Magic
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Last edited by DGDobrev; 01-25-2010 at 12:48 PM. Reason: post updated |
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#5
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And the way it works, is that you can 'use' the ability if it has between 1 and 14 dragons in it. Once it is full, you can't. Once you use it once, you can't. That's all. |
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#6
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So kill 14 dragons with it on you then use it for the max, one-time, benefit?
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#7
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kill 1-14 dragons .. it decreases counter by 1 and cant be use 1 time.
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#8
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Ah figured there was a limit to it, would be too broken otherwise. My mage can certainly use some might runes >.<
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#9
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I just bumped into some heroes such as Morto, Azzak and Halt on verona, looking at this info thread, is it safe to presume that I can kill these heroes without losing out on a potential quest/bounty ?
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#10
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Yes. Only the ones posted there are a part of a bounty quest.
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