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#1
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Check this thread http://forum.1cpublishing.eu/showthr...?t=9067&page=4
Hopefully it'll help you out until it's fixed |
#2
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#3
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Weird. On my end it fixed the corruption and the leak.
I'm on Win 7 though 64 bit. Could be a difference. |
#4
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![]() Next week will be 9.12, maybe it will help.... ![]() |
#5
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S!
I experienced the blue flashing etc with 9.11's the text is garbled and so forth. For me the text clears when flying, as offline you only get to this "garble mode" when game starts to load environment etc. Joining online games is impossible as the environment is loaded before the briefing thus you can not see your mouse or icons or anything..and you need to get into game to get rid of the blocky text. I fiddled with my conf.ini and got away with ALL the artifacts in graphics EXCEPT the blocky text. Take a look, makes you think what the game REALLY needs to look good and run ![]() [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=0 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=0 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=1 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=0 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 |
#6
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ok so ATI 9.12 is out. Will test it. hope it wokrs better this time
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#7
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I had no luck with the 9.12's
Perfect still results in garbage at least with Windows 7 anyways. Tried Catalyst AI disabled, standard, advanced and many other options on and off. Same result every time. Guess we'll have to wait a little longer unless someone figured out why it's doing this ![]() |
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