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Mods Armored Princess mods

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  #1  
Old 12-07-2009, 01:33 PM
rancor26 rancor26 is offline
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Quote:
Originally Posted by DGDobrev View Post
Well, I prefer the old-fashioned map kiting way, but I believe that it may be possible to mod the units that show up in Debir castle. I'll have to do some more searching through the game files.
As far as i know they're all located in embryos.txt located in ses.kfs, now if someone could just make a tutorial to show what to edit in there
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  #2  
Old 12-10-2009, 08:15 AM
blacklegionary blacklegionary is offline
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After some reading in the Russian forum i have figured how to make such mod. However some ppl may consider it as cheating because to really get rid of human/neutral troop avaiable at the start i have to increase the level of the troop avaiable. Perhap you all know most of crap units are human/neutral and we are supposed to use them at the beginning
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  #3  
Old 12-10-2009, 08:37 AM
rancor26 rancor26 is offline
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Originally Posted by blacklegionary View Post
After some reading in the Russian forum i have figured how to make such mod. However some ppl may consider it as cheating because to really get rid of human/neutral troop avaiable at the start i have to increase the level of the troop avaiable. Perhap you all know most of crap units are human/neutral and we are supposed to use them at the beginning
Well imo paladins, knights, inquisitors and archmages for example are very good units so i don't think human units are crap and if you figured out how to make the mod pm me plz
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  #4  
Old 12-10-2009, 03:13 PM
zubovsergei zubovsergei is offline
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Hey I would love a mod like this as well. I'd love to play with some orc or elf units in the beginning. It adds A LOT of replay value. I don't want to replay the game and have to start the game with the same units all the time.
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  #5  
Old 12-10-2009, 05:30 PM
Direwolf Direwolf is offline
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i gotta agree with all the other sentiments expressed here.

In fact...having other units available in the beginning might be really cool, because then i might use units that i otherwise never do.

You know what would be really cool...a mod that allows you to pick your race at the beginning of the game and that races units are what are populated at Debir.

DW
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  #6  
Old 12-10-2009, 05:35 PM
DGDobrev DGDobrev is offline
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Well... I'm not certain that can be programmed. However, I think that it may be possible to have a separate mod file that can change the race of the units that can spawn in Debir. However, that will mean that in each playthrough you will be required to change it.
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  #7  
Old 12-10-2009, 06:21 PM
zubovsergei zubovsergei is offline
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Quote:
Originally Posted by Direwolf View Post
i gotta agree with all the other sentiments expressed here.

In fact...having other units available in the beginning might be really cool, because then i might use units that i otherwise never do.

You know what would be really cool...a mod that allows you to pick your race at the beginning of the game and that races units are what are populated at Debir.

DW
Yea that would be even better but probably too hard to make as a mod. Yea basically, by the time you get any elves or orcs, you have better units so you never play an elf or orc army. Lizardman, forget it. This way you could actually have some fun on replays.
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  #8  
Old 12-11-2009, 01:57 AM
blacklegionary blacklegionary is offline
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If you guys want to edit the unit avaiable in shop you need a tool called KB database editor. It decode the game files databases, namely *. act, *. chat, *. hero, *. loc, *. lu and *. qst. To edit the shop you need to edit the file *.embryos.loc for each region, ie: debir.embryos.loc, shatterra.embryos.loc. After the file has been decoded to text file, open it and search for the phrase "{A}{class} = {castle}" and look up, it's the key word to end a shop data. I'm sure from now you will figure how to do it because it's quite simple. If you have any trouble just ask here, i may help but don't expect much because i'm also new to it . I have uploaded the mod i made as an example, I also reup the tool or you can find it in this link http://translate.google.ru/translate...istory_state0=
Attached Files
File Type: zip KB_DB_EDIT.zip (273.9 KB, 192 views)
File Type: zip a12_NoStealMap.zip (135.3 KB, 87 views)
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