![]() |
|
|||||||
| Tactics discussions and solutions All you need to win the battle. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
LOL. Man if there are hundred of pople here showing beating the game means its posssible? and so what ?? they all phoytoshopped the screenshot to fool everyone ?? nonsense
Bosses DO NOT do 10k damge per ruond ... for paladin its just 2k !! and for normal units its 5-6k max ... 6x damage per round?? your spell power is kinda not good if so :p you can cast 2 seplls i cast lvl2 fire rain and then lvl 3 fire raind it does around 10k total ... I took zilgadis on normal in 8 rounds with no loss .. resing and such .. not only nuking .. Last edited by Elwin; 12-06-2009 at 09:06 PM. |
|
#2
|
|||
|
|||
|
Quote:
On demon island you have necklace that increases your fire damage by 30% and on Tekron you have dragon cloak that increases attack spells by 15%. |
|
#3
|
|||
|
|||
|
I'm plaing on impossible, both bosses (and also Baal) were causing massive area damage, beating them 'normally' was out of question.
For Zilgadis: I got 3 items with 20-30% magic protection, some shield, the mage diploma and a cape. There're ranged units with 25% magic resistance or above: demonologists, druids, red dragons, archmages. Towers can be placed on 5 spots on the second row, so they were all lined up there and were shooting the gremlin, with 95% magic protection they hardly ever got damaged. Only had to cast heal a few times on the dragons and phantom on the paladins to rez the fallen. The gremlin went down eventually. For the lizard: even the area attack is physical damage, so any item with + physical resistance puts your paladins to 95% resistance with stone skin. I also had ancient vampires, they were killing the summoned lizards. Gorgonuas first because of the "mark of blood" ability and ranged magic damage, and Tirexes because they can fear the paladins. Stay away from the 'safe spot' near the damaged hand, or it'll switch places and it's hard to follow with the paladins. I had 27k leadership, 32k with scroll. Baal was the same as K'Tahu, only harder, the paladins and ancient vampires alone couldn't keep up. I've added normal vampires and cursed ghosts, and got "frenzy". It still wasn't that straight forward, had to "time back" the vampires a few times when they got 12k damage from Baal followed with a "halve" from archdemons, and the ghosts were hard to keep in control. I only took 250 cursed ghosts of the possible 290, so that in the end any amount over 250 is good for lossless victory. My first try with ghosts was funny. I had paladins, ancient vampires, normal ghosts, and I didn't have "frenzy". I lost control of the ghosts about halfway and they started growing exponentially. The paladins got halved a few times, then got constantly charmed, thus surviving for quite long, the ancient vampires died. When the paladins died too on the 83rd turn, Baal was down to 8k, I had almost 10k ghosts critting constantly over 100k. |
|
#4
|
|||
|
|||
|
ahaaa so when ghost are killing something they are added to your own troop?
|
|
#5
|
|||
|
|||
|
They suck a portion of the life of the victim and replenish their stacks. The problem is that replenishing has no limit, so in the end, they may outgrow their number seriously. This means that even if you kill the boss, you will need to kill your own extra troops before finishing the battle.
That is very inconvenient and also one of the reasons I don't use ghosts. They're great, no argue there, but if they outgrow their leadership, the AI stops targeting them (even with mass attacks!), but they will keep on targeting the AI units and will keep on growing. In the end, you may end up with a force you can't kill.
__________________
Last edited by DGDobrev; 02-13-2010 at 02:18 PM. Reason: clarification |
|
#6
|
|||
|
|||
|
ah ok ..good point there..must be very frustraiting to kill the boss but not being able to finish of your own ghost army
|
|
#7
|
|||
|
|||
|
The time had come in my game to face K'Tahu. I am playing a mage on impossible and trying to do a quick run. I am currently on day 6, so it will probably be a 8 days game... Anyhow, my level is only 47 and I wanted to visit Reha only once. I tried a couple of times with my standard setup (Paladins, Inquisitors, Archmages, Trolls and Emerald Green Dragons). Unfortunately I have not found a single resistance item in the game so far. Thus in the first round I lost 50% of my Inquisitors, Archmages and Emerald Green Dragons. The Trolls and Paladins lost much fewer units due to their higher resistance. But eventually I had to give up. I could not keep up with K'Tahu's summoning and had to come up with an alternative approach.
A scroll of Call of Death saved the situation. I summoned up 158 Black Knights and attacked K'Tahu with a single stack cosisting of these 158 Black Knights. By using Stone Skin, Avenging Angel, Magic Spring, Geyser, and of course Eviln, I was able to pull it off. My int was 65 so my damaging spells did a lot of damage - Geyser did almost 10k (I have not found Death Star yet). When K'Tahu died I had only 8 Black Knights left. Three Evilns later I had ressurected all of them. What made this possible was that in the beginning K'Tahu does not seem to summon Gorguanas. I tried not to kill his summoned units so he only summoned units 3 times in the battle, and the Gorguanas never showed up. The double damage that Gorguanas cause was to much even for the Black Knights. So, I guess I can only agree on what has been said earlier: The Black Knight is a panic button, that can be used if everything else fails. Notice that I did not have a single undead item and still managed to pull it off, while with my original setup I did not have a chance at all. Last edited by ivra; 03-13-2010 at 02:23 AM. |
![]() |
|
|