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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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2 cents...
Beeing a part of the J8A project (not modelling though) I can assure you that hi poly count equal better quality is pure nonsense (balance of course). My dear friend Mr Haddock's work, who is a professional Art Director and head modeller in the gaming industry for some major titles for many many years, on the J8 is evidence enough. I even recall a long vivid conversation with him after the first specs of SOW were presented and his immediate reaction was "Why this high polycount"? Zorin's work is indeed impressive, not only the actual models but more so all that research to be true to history. I am indeed hoping he will listen to TD team. Still I can only refer to Haddock's professional insight. Not beeing a modeler (as some others who have commented this issue) I leave this topic for further discussion between those who actually know what they are talking about. Last edited by F19_Klunk; 12-02-2009 at 06:46 PM. |
#2
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Klunk, say hello to Daniel. I hope he is doing fine. He was very supportive when we started to model Avia B-534.
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#3
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I will, was a long time ago we spoke, he is quite busy with growing family
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#4
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You know what, how about you post here exact figures TD wants to see for Ordnance meshes. I will then make you a set of examples. So I highly doubt that anyone will accept a octahedron to represent a ROUND shell these days.
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#5
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Ok, I will.
I suggest also that you send us your 1-2 models + textures and we will try to reduce it according to what we consider satisfactory for IL-2. You have our email.
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