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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

 
 
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Old 12-02-2009, 01:56 PM
unicornxp unicornxp is offline
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Quote:
Originally Posted by DGDobrev View Post
Oh, I see. Well, then that just proves that Black Knights + Evlin alone can be enough. Evlin is indeed a great spell - resurrects based on your stack size - so the more units in it, the better the resurrection!

I can say this for a fact, because right now I'm pretty much displeased with myself for trying this tactic on normal. I find it just way too easy like this. But in any case, I'll finish it up. Just freed Moro and I'm planning on replacing him. I'll see with whom - maybe agvares. I like his item setup, very flexible.

In any case, you are correct - the Mage gets a pretty interesting time in KBAP. You were lucky to get a Call Collosus spell as well (in addition to a few good units quickly) - otherwise the mage on impossible is the hardest to start at all.
well,i played 3 times impossible Mage under 1.0 and 1.1 version without starting with Call Collosus scroll and also 0 losses.

the first island is the same to all ..4 inquisors+ royal thorn, most of the damage by the pet dragon

the scalette island ,add archmage+royal snake

commonly,the most important thing for mage is to reach 1900 leadership as quickly as possible and use the free emerald dragon in Rusty-achor, then also 1 troop go over the world XD
if it's so hard, try to use one-eye giant in bolo (1400 leadership)

stone skin+archamge's shield can easily get no losses VS all melee or mostly mellee+weak ranged creeps

on Verona only if i find "target" spell can i use 5 troops..or it's impossible to get no losses VS mass inqusitors or priests ..still this period is the same hard as warrior and paladin but mage can use only 1 troop(emerald dargon) to easily get no losses vs mass ranged creeps..
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