Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-02-2009, 12:19 PM
13th Hsqn Protos 13th Hsqn Protos is offline
Approved Member
 
Join Date: Nov 2007
Location: Canada, USA, Greece
Posts: 165
Default

Quote:
Originally Posted by mkubani View Post
Hello Zorin,

I can tell you right now that we won't spend time on remodelling the loadouts.

I know you have done an extensive work on it and I don't doubt they are historically correct. The problem is (and I have told you this before over PM) that your work is overdone and out of the tech. specs even for SoW engine. If you are willing to reduce the polycount of your models to a more acceptable levelm, we can discuss it further. That's all I can suggest.
This is the primary problem with 1c. The unwillingness to push poly count is really hurting them.

Oleg generally gets it right. But on this issue he is wrong.
The mod community has done a tremendous amount for the game. They have done MANY things we were told were impossible to be implemented. Why ? cause Oleg was unwilling to push high poly - so as to keep the game playable on base systems. His choice - but not the right one for many vpilots.

I urge ALL modelers and coders to reject low poly restrictions.

I keep hearing about Cinematic or HD quality sim. Well my response is that it won't be built on 15 inch monitors

Stop coding for 2004 systems.
  #2  
Old 12-02-2009, 12:54 PM
FC99's Avatar
FC99 FC99 is offline
Approved Member
 
Join Date: Dec 2008
Posts: 249
Default

Quote:
Originally Posted by 13th Hsqn Protos View Post

I urge ALL modelers and coders to reject low poly restrictions.
For official patches no work will be accepted if it doesn't fit technical requirements for Il2. It's very simple really, out of specs=out of the game and this rule is not going to change.
__________________
  #3  
Old 12-02-2009, 01:40 PM
mkubani mkubani is offline
Approved Member
 
Join Date: Sep 2009
Posts: 92
Default

Quote:
Originally Posted by 13th Hsqn Protos View Post
Stop coding for 2004 systems.
How about stop making 2009 models for 1999 game engine?

Two points:

1. Regarding the modelling specs - DT is not going to reject a plane that might be 30-40% over the polycount limit, if it is made properly and the increase is justified. But yes, we will reject planes that are 300 or 400% over the limit. These limits were respected by DT for 4.09 modelling. And I don't see reports coming in that the new plane models look obsolete or ugly because of the lower poly limit used.

2. Many times, the inexperienced modelers sort of "hide" behind the increased polycount. I am saying it in general, no finger pointing. Believe it or not, it is actually harder to model low-poly when you have a limited modelling budget (polycount) and tech. specs to follow. Take a look at the Gladiator or Fokker XXI models. They are +- within the original specs and they look perfect. Show me a high-poly model made for IL-2 that could beat them. It's about modelling skills, not about polycount.
__________________

Last edited by mkubani; 12-02-2009 at 01:44 PM.
  #4  
Old 12-02-2009, 02:00 PM
13th Hsqn Protos 13th Hsqn Protos is offline
Approved Member
 
Join Date: Nov 2007
Location: Canada, USA, Greece
Posts: 165
Default

Quote:
Originally Posted by mkubani View Post
How about stop making 2009 models for 1999 game engine?

Valid point. But as long as they work - I fail to see why arbitrary restrictions should be put into place.



1. Regarding the modelling specs - DT is not going to reject a plane that might be 30-40% over the polycount limit, if it is made properly and the increase is justified. But yes, we will reject planes that are 300 or 400% over the limit. These limits were respected by DT for 4.09 modelling. And I don't see reports coming in that the new plane models look obsolete or ugly because of the lower poly limit used.

Vpilots were happy to get anything after so many years. Few are going to be ungrateful enough to criticize publicly. I am happy for your work. Doesn't mean I wouldn't like to see better - especially when I know you can and are being held back.

2. Many times, the inexperienced modelers sort of "hide" behind the increased polycount. I am saying it in general, no finger pointing. Believe it or not, it is actually harder to model low-poly when you have a limited modelling budget (polycount) and tech. specs to follow. Take a look at the Gladiator or Fokker XXI models. They are +- within the original specs and they look perfect. Show me a high-poly model made for IL-2 that could beat them. It's about modelling skills, not about polycount.

Again you make a fair point. However that does not mean that all high poly work is being 'hidden' behind lack of talent. Many times it is often the opposite.

I stand by my statement and I reiterate. Poly count restrictions should be broken. The game is cpu not gpu limited. My understanding is that many of your team are modders on the side. I greatly respect Oleg, but he was wrong on mods - he is also wrong here.
** Regardless, I am happy to have your work. My comments are meant to inspire - not negate your efforts. Please keep up your great work.


.
.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:30 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.