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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Oleg generally gets it right. But on this issue he is wrong. The mod community has done a tremendous amount for the game. They have done MANY things we were told were impossible to be implemented. Why ? cause Oleg was unwilling to push high poly - so as to keep the game playable on base systems. His choice - but not the right one for many vpilots. I urge ALL modelers and coders to reject low poly restrictions. I keep hearing about Cinematic or HD quality sim. Well my response is that it won't be built on 15 inch monitors ![]() Stop coding for 2004 systems. |
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#2
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For official patches no work will be accepted if it doesn't fit technical requirements for Il2. It's very simple really, out of specs=out of the game and this rule is not going to change.
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#3
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How about stop making 2009 models for 1999 game engine?
Two points: 1. Regarding the modelling specs - DT is not going to reject a plane that might be 30-40% over the polycount limit, if it is made properly and the increase is justified. But yes, we will reject planes that are 300 or 400% over the limit. These limits were respected by DT for 4.09 modelling. And I don't see reports coming in that the new plane models look obsolete or ugly because of the lower poly limit used. 2. Many times, the inexperienced modelers sort of "hide" behind the increased polycount. I am saying it in general, no finger pointing. Believe it or not, it is actually harder to model low-poly when you have a limited modelling budget (polycount) and tech. specs to follow. Take a look at the Gladiator or Fokker XXI models. They are +- within the original specs and they look perfect. Show me a high-poly model made for IL-2 that could beat them. It's about modelling skills, not about polycount.
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Last edited by mkubani; 12-02-2009 at 01:44 PM. |
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#4
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