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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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An enemy aircraft is an enemy aircraft. That is how it should be looked at. The pilots that don't make it home today are not going to be shooting at you tomorrow.
Point penalty for shooting down ASR birds? Pffffttttttt.......
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#2
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You can't honestly want to follow that track... or you end up with: "a hospital is a building the enemy could hide in" so I better bomb it to bits...
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#3
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![]() Quote:
http://en.wikipedia.org/wiki/Battle_of_Monte_Cassino |
#4
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Would that make me abby...normal?
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#5
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![]() Quote:
Or the cases where downed allied aircrew where lynched in Germany. On your line of thinking all fair targets as they are enemy. I don´t like that way of thinking at all. Last edited by Wutz; 11-26-2009 at 05:29 AM. |
#6
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You're taking it WAY out of context USAAF pilots shot Luftwaffe pilots in their 'chutes. Fact. The Luftwaffe also did this to USAAF aircrew, but even when each side didn't do it, there was an ulterior motive: interrogation of captured aircrew The USS Wahoo gunned down Japanese troops in the Pacific after it sank their ship, and the captain was commended- those troops didn't get to kill any Americans Those examples are a FAR cry from dropping a stick of bombs on a Red Cross Hospital becasue "its full of the enemy". The trouble here is that some folks don't understand that while there is a logical conclusion to some points, logic doesn't HAVE to go all the way to the conclusion |
#7
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Seriously, get "X-Wing Alliance" and play it. This game does extremely well in this matter. You get a mission, but eventually unwanted things occur and you're doing something completely different then. Although Il-2 and SoW are simulations, a similar way of building missions can make it more exciting.
Generally, I'd would really like to see a 100% dynamic campaign similar to the one EF2000 had. Everywhere is something happening, and you take part in it. While you select to fly mission 1 out of 15, the other 14 are done by AI simultanously. That was a great campaign! But I fear this might be too stressful for our hardware with the high simulation fidelty SoW will have. But still, the missions could be built to be anything but "08/15". This could be: You mission is to intercept some Heinkels... now the weather changes quickly and they're designated another target where you can't intercept them anymore. Instead you'll fly just CAP then and encounter a single recon plane you have to shoot down. Or: You fly a mission (doesn't matter what) and when you return to you base you see how some Stukas attack it... Or: You have to attack things with the Bf-110... another group of 109s spots a small bomber group with escort fighters and they'll engage the fighters and call you to intercept the bombers, because you're not so far away. Drop your bombs in the Channel and go Blenheim hunting instead ![]() In short: Build some missions where things happen that aren't in the briefing, sudden changes of the situation, weather changes, vulchers, order changes and so on. |
#8
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Triggers will make some of that possible- you fly to point "X", the weather gets worse. In a randomly determined number of minutes (this can be set by the trigger), one of a set of events (also determined by the trigger) will happen- nothing, enemy fighters, or an enemy obs. craft. At X minutes (set by the mission builder outside of a trigger), the ground control scrubs the mission, giving you an alternate goal
Also, some of what you describe can be done by simply lying to the player during the brief The "Operation:Flashpoint" mission builder had some quite sophisticated tools and can almost do exactly what I describe above; I would very much hope Oleg and his team are aware of that type of thing, and if not- they should get a copy and look at the mission builder |
#9
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you people are out of your minds
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#10
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