Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Armored Princess

King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-25-2009, 08:40 AM
DGDobrev DGDobrev is offline
Approved Member
 
Join Date: Feb 2009
Location: Bottrop, Germany, born Varna, Bulgaria.
Posts: 1,415
Default

Quote:
Originally Posted by Zechnophobe View Post
Ah yes, that looks about right. So percent based on relative troop size in leadership, random value (5% to 10%) and then finally medal, if any.

Still odd that it is based off of leadership and not damage, or even comparative health or something. The question is, does damage resistence effect it the way one would assume? Hard to test on 'fire' creatures since most resistent to fire also don't burn. Thorns can be poisoned however, so maybe I'll see if I can get more than 5% of a thorn stack to die from a single poison hit, thus showing after damage is not being reduced by 50%
Well, I surmise that the guys who made the russian guide saw this formula in the game files. I was wondering about the damage as well, but it will be kind of hard to incorporate it in this formula. It is completely viable that stronger creatures (like dragons) should burn better, but believe me - I made a dragon playthrough for fun, and the dragons are doing a superb job throughout the game if used properly even with the current post-effect formula.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:10 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.