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| King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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Yep, an Ironman mode would be cool - no reloads for the whole game. It'd be a different kind of challenge to the no losses challenge.
And to those who say that no losses is impossible, I used to think the same until I kept reading about all these guys achieving no losses playing KB:TL, so I thought I'd better try it to. It's surprisingly not as hard as you think - you just get into a different mindset where each fight is a challenge of its own, instead of trying to rip through the game quickly. |
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#2
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My thougths exactly. In addition to that, a no-loss challenge forces you to think about every single simple move you make - not playing a battle like you didn't care. You get used to your troops, you babysit them, you work at them. This helps you to figure out to the best of your ability their strengths, weaknesses and how to use them in the end for better results.
For example, I sorely underestimated the Tirexes. Now I can't do a battle without them. They are the ultimate tank against opponents that inflict physical damage. I knew the paladins were good, but these take the cake. I never lose even 1 tirex even against invincible opponents that spam geyser every turn. |
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#3
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I don't... really agree there actually. I mean, the goal of most battles in this game is to suffer as few casualties as possible, so trying to do it perfectly is just the normal taken to the extreme.
What I'd really like to see is a high gold, extremely high difficulty setting. Basically where you can easily replenish troops, but battles are brutal and will require you to focus more on effective victory, than on whatever cheese tactics fools the computer into giving you infinite mana for resurrection. |
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#4
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#5
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The mana spring on a troop adjacent to imps trick? That was a good one for most of Demonis. The last 14 little imps would slowly smack you, and you'd just get more and more mana, recasting as necessary, until you could resurrect your entire force!
But aren't the 'hard' fights that actually get your troops hands dirty more satisfying? When you are trying your best to just do the best damage you can, because this is an actual combat? I really like those fights. But we are groomed throughout the duration of the game to focus just on less losses.. instead of sweet sweet victory. |
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#6
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Besides, you can always replenish your stacks using the stack doubling cheat. Since this will be a playthrough for fun cheating is allowed |
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#7
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Or u can mod the game.
Like hero.txt and logic.txt |
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#8
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I just had to say that trolls are freakin' insane at night and underground. All of the fights that I had trouble doing no-loss (Impossible) I managed to wipe easily with just 1 stack of 1 troll (Verona only had 1 for sale unfortunately.) At Level 10-12 (started at 10), my mage took out:
Richard the Cruel (okay, I've had the L3 trapper medal since fight 28 and his ogre offed itself on one of the preplaced traps; the rest of his army is a joke.) That R-14 Robot boss guy in Bolo Skip (the L20 guy guarding Rob Cuttlefish's stuff) All the boat heroes on Scarlett and Rusty Just Stone Skin and spam Mystic Eggs. Don't even need my other spells. As long as the enemy can't do 780 damage in 1 turn (the highest damage spell I faced so far was 225 from R-14), you can't lose. That's with my mage having 2 attack and 0 defense. I can't even imagine what would happen if I had a warrior. In fact, the only fight I couldn't do with just the 1 troll is the dragon trap cave one (several thousand dragonflies hurt...) I know this won't work nearly as well later on but for those having trouble with zero-loss on the early fights, trolls are amazing if you are lucky enough to find one. |
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