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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-20-2009, 01:13 PM
Omphalos Omphalos is offline
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Very surprising how quickly you fixed the trees Oleg!

Looking forward to the video on Simhq when you get everything worked out!

Good luck with your house and tell the wifey the fans said hi!!!
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  #2  
Old 11-20-2009, 01:27 PM
sport02 sport02 is offline
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I am more and more impressed by your work .
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  #3  
Old 11-20-2009, 01:42 PM
Skarphol Skarphol is offline
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Now I'm even looking forward to fly training missions in the Stuka!
Just bombing on a target range without oposition from enemies looks fantastic now!
This sim is going to cost me my marriage...

Skarphol
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  #4  
Old 11-20-2009, 02:56 PM
McHilt McHilt is offline
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Been away for a while but I have to say:

No words to describe what Oleg and friends are creating,
simply stunning!

Keep it up...
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  #5  
Old 11-20-2009, 03:24 PM
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TheGrunch TheGrunch is offline
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Beautiful as usual! Looks like SoW will have a bit of an actual 3D sense of altitude, which has always been missing from games.
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  #6  
Old 11-20-2009, 03:32 PM
csThor csThor is offline
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Very very nice. I wonder about the target specifications for Stuka missions, though. In Il-2 you need to designate "enemy objects" (= tanks, artillery etc) as target to get the AI to dive-bomb like it's supposed to be. However Stukas were often used to soften up very specific geographical areas like a fortified hill or deny the enemy the use of important road or railway systems (with a well-placed bomb on a crossroads or railway line). Will such things be possible to specify?

Second question: In real life Stukas were often tasked with "individual attacks" from within a larger formation. This means the unit (Staffel or Gruppe) makes a wide circle over the target area and individual crews pick out specific targets to dive down and attack. This was often used against camouflaged enemy positions or tanks and allowed the Stukas to keep the pressure on enemy formations for quite some time - time which german ground units often used to approach and attack such targets. Will such things be possible?

PS: Now show us how my Stuka emblems look on those.
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  #7  
Old 11-20-2009, 03:40 PM
zaelu zaelu is offline
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The cockpit look very nice but something is missing even more now... the pilot.

Please Oleg, due consider including a animated pilot like DCS Ka50 or other racing games today have... even toggle-able is good enough.
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  #8  
Old 11-20-2009, 04:26 PM
airmalik airmalik is offline
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Some great details in those pics. Love the windows and shadows.

Quote:
Originally Posted by TheGrunch View Post
Looks like SoW will have a bit of an actual 3D sense of altitude, which has always been missing from games.
Exactly! Looks great!

Oleg, I know the focus of this update is the Stuka but I couldn't help but notice the abrupt transition from land to sea. Is this something that we can expect to be improved?

Also, there's a mysterious shadow in 0021.jpg and 0022.jpg just above the gun sight. Doesn't seem to be attached to any of the trees.
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  #9  
Old 11-20-2009, 04:35 PM
Jaws2002 Jaws2002 is offline
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Great shots.

I bet he didn't pull up un time and that beautiful stuka was ruined by the bomb blast.
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  #10  
Old 11-20-2009, 04:37 PM
HenFre HenFre is offline
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Wow.. Great looking pictures, Oleg.. Amazing how the view from the cockpit gives an actual feeling of depth..

To bad that this bird will be such an easy target for the hurricanes and spitfires, but guess it will also look absolutely smashing whilst on fire and hitting the ground
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