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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-19-2009, 09:32 PM
PanzerAce PanzerAce is offline
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Quote:
Originally Posted by MD_Titus View Post

foreign object damage as you blow bits off the enemy. perhaps some bits and pieces lodged in the leading edge or chunks flying off the prop causing vibration.
FOD in general would be nice
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Old 11-20-2009, 02:26 AM
4H_V-man 4H_V-man is offline
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Once, on-line, I had killed the engine of a P-40 at VERY close range in my Oscar. When the pilot bailed out, his ejected canopy hit the propeller of my aircraft causing my engine to stop. Talk about OH SH!T!!!
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  #3  
Old 11-20-2009, 03:03 AM
Necrobaron Necrobaron is offline
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Wow, I don't think I ever had that happen!
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Suzuki Kizashi

Last edited by Necrobaron; 04-26-2011 at 07:26 AM.
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  #4  
Old 11-20-2009, 08:17 AM
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Viking Viking is offline
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I think he is looking at things taht rearly occurs like; a hare or dear that sprints over the runway as you land ( once in a 10000 times!), you look down to check the airspeed and see a fly on the instrument( takes of and never returns), as you try to get away from a 109 on your tail your whole life passes in front of you in 3 sec etc etc.

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viking
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  #5  
Old 11-20-2009, 08:40 AM
Bobb4 Bobb4 is offline
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Things I can think of on the top of my head.
Kill logbooks very similar to Red Baron 3d. Intel briefings listing the highest scoring aces both enemy and your own. The accuracy of the enemy, ace review can be speculation..
Good mission briefings with definable targets and debriefings.
Random plane malfunctions. Agree bailouts should be first person.
An active ready room/pilot room, an office should be given to pilots as they are promoted.
While ai crewmembers need not be modelled, (animated) you should have dossiers on them indication their sate-of-mind, health etc.
As you are promoted or choose at the start to take a more senior role you should have dossiers of everyone in your squadron including ground crew etc.
Medals, rest period and promotions should be under your control.
Example a young sergeant pilot joins.
Three missions later he is an ace. Do you make him a flight leader?
Six sorties into the battle D flight has returned again without a kill – Do you replace Flight Sergeant Bob?
Again most of this can be done without much work on animations and game engine.
Model cowardice, heroism with a lot of stats and figures.
Six kill Flight leader sergeant Smith rtb's shortly before contact with the enemy for the tenth time, in the last 12 missions, what do his medical records show. Does he need resting or has he lost it and needs rotation as an instructor?
The single player that just wants to fly can still become a flight/squadron leader he just hands over the mundane stuff to ai adjutants.
Infligh random but rare radio malfunctions.
Rookie ai that battle to stay in formation, especially new replacements.
Rookie fighter pilots that (ai) cannot shoot, time spent on the range will improve their stats.
The longer a pilot (ai) lives the better some stats should become, counter balanced by moral.
High losses means = poor moral, the loss of a top ace = poor moral.
What I hope for in SOW is that they make the squadron, be it Italian, German or British a living breathing entity, not necessarily by fancy animation but by using just some of the above...

Last edited by Bobb4; 11-20-2009 at 09:02 AM.
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  #6  
Old 11-20-2009, 09:22 AM
CrazySchmidt CrazySchmidt is offline
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Surprise attacks plain and simple! No matter where no matter when. Nothing visible on maps or radar.

The type of situation that makes you jump like hell when it hits, a little bit like a first person shooter (although I appreciate that there is a lot of mood music happening there) except it may be something like returning to base after a milk run just before landing, or in a briefing for a new mission. Just so long as there isn't any jerky hard drive loading stuff from triggers, it needs to be seamless.

Also, after taking hits and looking down to see ones legs damaged by gunfire, perhaps visible bone and meat modelling would be really amping!! Also in a Spit or Hurri and seeing visible spillage of fuel into the cockpit would be frightening.

Real physical damage to ground personal. Let's all be honest here, we all enjoy first person shooters as well, with the more realistic effects provided by the latest releases and how personal react to taking gunfire. I say an excellent feature would be to model large calibre gunfire on ground troops. I remember reading in an article some years ago, that a P-47 pilot on a strafing mission late in the war over Germany, was horrified by witnessing his own 50 cal rounds dismembering an enemy soldier manning an anti aircraft gun, he stated that he simply hadn't thought of what his guns were doing outside of shooting down enemy aircraft.

CS.

Last edited by CrazySchmidt; 11-21-2009 at 12:17 AM.
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