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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-15-2009, 04:44 PM
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ElAurens ElAurens is offline
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Quote:
Originally Posted by Insuber View Post
3\BBC
A funny fact, related by Brian Kingcome, was that the first radios were shortwave, and one could tune them in flight, so Kingcome used to tune on the BBC channels to listen to a popular songs program during the long and tedious convoy escorts ... all that ended at Brian's scorn, when VHF sets with fixed frequencies were fitted in the planes ...


Regards,
Insuber

Hence my comments about Vera Lynn.

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  #2  
Old 11-15-2009, 05:15 PM
Avat Avat is offline
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1. Oxygen system failures on high altitude (often in early months of BoB on Hurricanes Mk1)

2. More things to break in cockpit (like electricity fail, sparks from gauges etc.) and more available mechanical failures

3. Viewable pilot's hands and legs inside cockpit (and an ability to turn it off, just like in DCS)

4. Feeling like you're only small gear in war machine (lot of action everywhere)

5. Movie actions (just look at Call of Duty series - these guys are masters in emotion creation)

6. Bad airfield conditions like mud etc (hell for late german pilots)

7. Human animation (this Euphoria is great)

8. "Beepers" used by RAF to identify squadrons on radar

9. Full weather implementation

10. Crew members moving, talking, screaming inside planes

11. Every button available to click, everything available to turn off or turn on! Every gauge working! Just full working cockpit!

12. Bailing out and falling on a parachute - everything in 1st person perspective

13. Heavy pilot's breath in cockpit while under heavy G, wounded etc

14. Lot of radio communications, i dont want to hear 20 times same text in one mission


PS. Sorry for my poor English
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  #3  
Old 11-16-2009, 12:11 AM
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SlipBall SlipBall is offline
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Flying over the black forest and you spot her, I did'nt really see that, did I?


edited: may be against the rules, unsure
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Last edited by SlipBall; 11-16-2009 at 12:23 AM.
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  #4  
Old 11-16-2009, 01:46 AM
ECV56_Lancelot ECV56_Lancelot is offline
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- Se depth charges explosions.
It would look cool if you are flying over the north sea or the channel and find one or several destroyers throwing depth charges trying to hunt a submarine.
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  #5  
Old 11-16-2009, 03:01 AM
LoyalNine LoyalNine is offline
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1. I would like to see a user history more like Falocn4:AF that you can carry with you from one install to the next. Total time, a-a kills, a-g kills, ect...

2. An in depth After Action reporting system.

3. More of a campaign engine (again) line Falcon has. Falcon is years old and still has a campaign that pulls you in like no other and makes you feel as though you are part of a war enviorment that is truly alive.

4. I would like to see airfields have fuel depot (gas), Hangars (repairs), Office areas (morale or leadership maybe...) and runways (for taking of and landing obviously) depending on what you hit and damage you inflict could mean losing that item there. For instance if the fuel is 100% knocked out you can respawn there but start with the fuel you landed with. Or if they are damged, depending on teh amount there is again a points or time penalty to use it. If the just hangars are knocked out you respawn with a full tank but you still have damage or a time penalty to take off...

5. Damage that stays (Damaged) until its fixed somehow. If you launch an attack on an enemy airfield and crater the beginning middle and end of the runway than good luck talking off... of if you just crater one side of it it would have to be a short takeoff. If teh damage shaowed it would also allow other to know what to target because they can see it. I would love to see big smokin craters in the middle of a BLUE runway

6. Lastly I would like to see Voice Comms and a Hyperlobby style multiplayer area built into the game. None of these gamespy crap so many games use... sopmething tailored for the IL2 flight sim crowd. It may convince others to try online multiplayer if they see us catting it up in comms via voice and/or VOIP.


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I love this sim. - Oleg and the devs you guys have done great over the years.

Last edited by LoyalNine; 11-16-2009 at 03:07 AM.
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  #6  
Old 11-16-2009, 04:13 AM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by LoyalNine View Post
5. Damage that stays (Damaged) until its fixed somehow. If you launch an attack on an enemy airfield and crater the beginning middle and end of the runway than good luck talking off... of if you just crater one side of it it would have to be a short takeoff. If teh damage shaowed it would also allow other to know what to target because they can see it. I would love to see big smokin craters in the middle of a BLUE runway
Eh? Fixed by the player? that doesn't sound like fun.

Runway craters would have been filled in a few hours at most (as they used to say at the time, there was a war on).

If you mean bullet holes should not evaporate when the graphics card gets bored of them, I'm with you, but if you want everybody to suffer unrealistically long-lasting effects from offensive actions, I'm absolutely not.
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  #7  
Old 11-17-2009, 12:07 AM
LoyalNine LoyalNine is offline
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Quote:
Originally Posted by Igo kyu View Post
Eh? Fixed by the player? that doesn't sound like fun.

Runway craters would have been filled in a few hours at most (as they used to say at the time, there was a war on).

If you mean bullet holes should not evaporate when the graphics card gets bored of them, I'm with you, but if you want everybody to suffer unrealistically long-lasting effects from offensive actions, I'm absolutely not.
I mean this for campaign wars... not dogfight server type stuff. If you take out an airfields C&C as well as runway its gonna take a while to get back in teh fight. (how this is modeled in game via point/time ect.. would be a call on the devs part I guess. Would be a good way to keep/commit the other side from having/using resources. A well placed airfield was always a tasty target.

I am coming at this from Falcon4 where this sort of thing makes a difference in a campaign.
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