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| Men of War: Red Tide Stand-alone expansion to its critically acclaimed RTS Men of War |
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#2
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Game Debate review - 85/100!
"...It seems slightly unfair that the game doesn’t get more credit from the gaming community given its incredible detail, meticulous attention to historical realism, stunning graphics and the intensity of the gameplay..." Full text here. |
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#4
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I've only played a few missions so far but here's what I think of it:
+ Action packed + Nice sound effects + Well made missions... - ...But too difficult - Frustrating - No multiplayer - No Skirmish The campaign is kind of fun, as long as you save often. So since the campaign is the only content of this game, this game is kind of fun. Too bad you guys couldn't atleast bother to include multiplayer. |
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#5
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Quote:
Frustrating? It is a strategy game, it wouldn't be fun if it was easy. No multiplayer? Why even need it, Red Tide is so good you can replay the missions a thousand times. It wouldn't be a Red Tide if you could play as the Romanians or some other Axis faction. No Skirmish? Men of War doesn't have it, why should Red Tide? Sure it would be nice to have, but implementing it will take time. If its planned, don't expect it to be out soon. |
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#6
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Quote:
Frustrating? yes, it's frustrating, I've played a lot of strategy games and this is one of the most frustrating. No multiplayer? Why this game needs it is because it would give it replayability. The missions are good, but you can't replay them forever, unlike multiplayer games, which are even more fun than replaying a SP missions. If the reason not having multiplayer is that the game is called "Red tide", then the name should have been changed. No skirmish? Yes, men of war doesn't have it, but it should. So should this game. And the fact that MoW didn't have skirmish doesn't mean that Red tide shouldn't either. |
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#8
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with all do respect but this game is not made for casual gamers.
too many casual gamers kill many of the game i love like the commandos series and Blitzkrieg as will as the close combat series to name a few. so please all you casual gamers play a different type of game and don't kill this series because you want it easier they are so many RTS out there made for casual gamers. if you find the men of war series to hard please play a different game. and the thing about no Multiplayer co-op yes i agree why they didn't add co-op for red tide i play 22 mission already, is would be nice to play co-op with a friend specially you have 22 mission in red tide that would have been fun to have co-op Multiplayer and skirmish. because red tide don't have Multiplayer and skirmish is will be a forgotten game like Silent Heroes. |
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#9
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i only picked this game because i was bored, i said to myself 'pick this up play through it in a day and then go back to playing company, medeival 2 and the other great games' little did i know what was waiting for me. were as many say company of heros is better than this game, i think CP is no match for men of war, if only it had a more user friendly tools an touches.
the amount of work and tought that has been put on this game to provide it with depth and realism is far ahead of anything i've seen before, had this game had a few minor features it'd probably replace cp as the top wwii rts. and i really hope to see the next instalment having these improvment, so as to reduce the liklihood of people finding it too demanding. so here are a couple of my own ideas: before i start i'd like to just say MOW was far better than Red Tide because some changes were made in the wrong direction, and since i've completed MOW and am more than half way through RT i'd say that NONE OF THE EXISTING FEATURES SHOULD BE REMOVED. micro managing units is one of this games strongest points, it is also it's weakest. especially in RT were your men will always run out of ammo. this is a cool feature, and it is realistic. but then try rearming 50 men, in the heat of battle, with little time before the enemies next attack. (i've successfully rearmed large groups of men by slowing the game down and hitting the pause key sevaral times per in game second, and i did not enjoy it, neither will anyone who tries) isnt there another way to make your troops replenish themslves with as few clicks as possiple? my idea is that there should a new inventory mechanism, for example you equip your lone soldier with 10 med kits, 1 smg, 300 rounds, 4 ap granedes and 4 normal ones, now he is ready for battle. after some time when you wish to rearm him and his comrades, instead of selecting each and then going to a dead body or crate, consider if you could just click save inventory when he was carrying full equipment, then when you want him to replenish you click replenish and the select and area, your man will automatically go to that area and search for what he needs within it's boundries, he will only take a specific item if he has less than the saved amount, and he will only search within the area specified, when finishe he returns to his original position. so you didnt have to click though 10 bodies and 5 crates (some of which you have already looted). a feature like that will cut my mission time by atleast 30min. the same could be applied to tanks, some of the crew will exit go and fetch the right munitions and even feul from nearby disabled enemy tanks. with a saved inventory they will only carry he specified amount so there is enough left to go around. the specific area to loot from will mean your men will not venture into dangerous ground in search of suplies. and you will use the slow time feature less often as it reduces game enjoyment. the other area this game needs improvement is sound, voice acting is cold and out of context (even terrible), red tide also changed some of the sound effects but again in the wrong direction, the old ones where better. several important items are also extremely rare in this game, two inperticular, are mine detectors, and barrels in which to store fuel, typically every veihcle should have atleast one (they always did). ok i'm getting sleepy but i'll probably write a few more points latter. ps. the people who cocieved and designed this game should be proud of themselves, this is really the best piece of wwii strategy game ever, perhaps better than all modern warfare rts games. |
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#10
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The sound is very horrible in the English version. It would sound much better in the Russian version.
Red Tide is very very hard. There are no such things as mass infantry rush for the marines, there is only sneaking behind enemy lines in the middle of battle, placing dynomite here and there, hijacking tanks. If you play good enough you can lose no troops in almost every mission. Whats funny is that the game is so hard, you won't find a difference in Easy or Hard difficulty. |
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