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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 11-11-2009, 07:56 AM
Leweegibo Leweegibo is offline
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Hope this ain't an old agrivating question, can't be arsed thread trawling but...
Why is there an enforced deadzone for 360?
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  #2  
Old 11-11-2009, 11:15 AM
Ancient Seraph Ancient Seraph is offline
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Quote:
Originally Posted by Leweegibo View Post
Hope this ain't an old agrivating question, can't be arsed thread trawling but...
Why is there an enforced deadzone for 360?
It's MS. I've heard it might be because this without a deadzone playing with the sticks on the controller wouldn't be pretty. Since the AV8R is basically a controller, but looks a little different, it has the same deadzone.

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Originally Posted by fuzzychickens View Post
(...)
The parallel development with 360 has already crippled the online play on PS3, having cross console play would likely screw things up even more - besides, I bet a developer could never get agreement from Sony and certainly not M$ to allow cross console play.
(...)
You do realize the update is delayed because of Sony, right ? In what way has the development of the 360 crippled onlinep play on PS3?
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  #3  
Old 11-11-2009, 02:07 PM
phlux phlux is offline
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Quote:
Originally Posted by Ancient Seraph View Post
You do realize the update is delayed because of Sony, right ? In what way has the development of the 360 crippled onlinep play on PS3?
^+1
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  #4  
Old 11-12-2009, 10:23 AM
sloppy_clock sloppy_clock is offline
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This game is not dead yet, theres still life in the old beast!
Last night, as unbelievable as it may sound; I had the best night of IL2 online gaming so far to date; it wasn't about the number of us (there was 6 in the party with 2/3 more joining at random games) but the quality, lots of laughs and good honest gameplay.
Dont give up on this game just yet, there is still copious amounts of fun to be had out of it.

SC
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  #5  
Old 11-12-2009, 11:43 AM
cyclone70 cyclone70 is offline
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wot.. i missed the action again, what time were you on?... gave up and switched to Need for Speed, saw 2 friends on Il2 but was too lazy to bother with the extra co-ordination effort needed as was too tired. It's easier slamming a car round a track when you're knackered!
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  #6  
Old 11-12-2009, 12:26 PM
SEE SEE is offline
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Yep, a great night on SIM and what a fantastic bunch of guys too!
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  #7  
Old 11-12-2009, 01:39 PM
cyclone70 cyclone70 is offline
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sloppy and SEE, what's your tags, gonna add you two if that's OK.
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  #8  
Old 11-12-2009, 05:12 PM
sloppy_clock sloppy_clock is offline
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Quote:
Originally Posted by SEE View Post
Yep, a great night on SIM and what a fantastic bunch of guys too!
Couldnt agree with you more on that; by far the most laughs I've ever had while playing on live thats for sure!
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  #9  
Old 11-11-2009, 10:48 PM
trk29 trk29 is offline
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Quote:
Originally Posted by Ancient Seraph View Post
You do realize the update is delayed because of Sony, right ?
This is one thing I don't know if it is true or not... Look at OFPDR, xbox already got their patch and DLC last week and SCEE isn't getting it until the 26th and SCEA hasn't even given Codemasters a date to when they are going to be releasing it. Xbox got the BOP demo and PS3 didn't get until weeks later.
Quote:
In what way has the development of the 360 crippled onlinep play on PS3?
One thing I have heard is the maximum file size for downloads for the Xbox.

What is it 64mb?

Last edited by trk29; 11-11-2009 at 10:52 PM.
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  #10  
Old 11-11-2009, 11:51 PM
Ancient Seraph Ancient Seraph is offline
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Okay, I've been rightfully corrected regarding my previous statements .
Anyways, about trk's comment on earlier update release for the xbox, can you imagine the flak they'd get for doing that? I'm not sure if they give a ****, but this forum would be full of 'XBOX before PS3? That's outrageous' etc etc. Kind of like the DLC price .
Still, I don't think this is the reason they haven't published an update yet, however, it has been said that the problems were network-related at PS3's side. And, as InfiniteStates said, this is indeed more the network developers fault than Sony's.
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