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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 11-10-2009, 12:40 PM
PanzerAce PanzerAce is offline
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Quote:
Originally Posted by Oleg Maddox View Post
1a. Currently we have just spitfire with gear-boats that we did just for one purpose - tuning of physics and feel of landing-take off. This isn't MKV like it was in reality... we simply used existing model of our spit.
1b. Probably it will make third parties in the future. In Campaign I planned some feature... After he was shot down, landed in water, pilot waiting in the water for the rescue aircraft and we did for both sides such aircraft. I don't know yet if it will be finally possible to program due to limit of time.

2a. If we are making ships with damage model then this means only one thing - yes.
2b. Can say now just one thing. AI of ships is present It isn't like in Il-2 - movements just by waypoints.

3. It is possible in Il-2 1946 with X-4 rockets. It is the same feature. So when we or third party will be ready to make such things in a new sim, then it will be. The differences in Air to Air and Air to Ground/ship guided rockets is minimal in programming.
The other things is by wire guided or by RC-guided. In programming it is almost the same... but visually... wire and its behavior is to make very hard, including collision of wire in case with own aircraft... So variants with wire we probably will not model... or ar least visals and collisions of wire itself. Of course.. I thing some of third party may do even such things using our base code for this purpose.
Cool, thanks for all the info (though I'll have to look up which anti shipping munitions were wire guided, and which were radio guided...)

I guess my only real concern was the issue that many anti shipping weapons were un-powered, but I'm guessing that won't be much of an issue in the long run.

I'm really glad to hear you say that the ships will finally react with more than just AAA. Some guys like to do 8 hour bombing runs...I'd rather do an 8 hour patrol over the atlantic.
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