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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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  #1  
Old 11-01-2009, 12:07 AM
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Zhuangzi Zhuangzi is offline
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Quote:
Originally Posted by loreangelicus View Post
No Gift in AP? So bye-bye Inquisitors? Or does Timeback make up for this?

I read somewhere that Timeback is now a spell, so level 5 units are now more viable for a no-casualty run. Could somebody post the translation of this spell, from levels 1 to 3?

Looks like they royally screwed my favorite class, the paladin. I like playing no-casualties, and if the class-specific Resurrect ability still counts as casualties... then it just turned from overpowering to useless for me.

And it seems that they even took out Runic Stone...

But paladin is still the fastest way to max Learning though, and I do hope it still starts with a Resurrect scroll, which I believe is the class' greatest redeeming trait.
You will own this game like you owned TL, don't worry. Instead of using Gift, you will use the Paladin unit (not hero) which is an uber-tank that can resurrect all the units around it. I didn't think of using Phantom on the Paladin and thus increasing my resurrection power, but that sounds like a great idea. The timeback spell is very nice too.

For a Warrior, I had gotten into the habit of casting Mass Haste on turn 1, rushing my knights right into the heart of the enemy to absorb hits, and then casting Timeback on them at the end of turn 2 (i.e. no losses). Royal Griffins probably do this just as well, especially with their instant retaliation, but in general they are a bit weaker than the Knights defensively.

Calinda did it with zero losses - I can see zero losses with a Warrior quite easily. In fact, guys like you have inspired me to try for zero losses in AP as well.
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Old 11-01-2009, 12:37 AM
DGDobrev DGDobrev is offline
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Zhuangzi - nice habbit. I've gotten used to it as well. The next habbit I picked up was to use teleport on the paladins that will put them right in the middle of the enemy lines. That works well with 1 tank + 4 ranged units though. With Dual-tank (Knights + Paladins in my case), things are different and Mass haste is better.

I also wrote to give the info on the time back spell. I sort of missed it during my last read of loreangelicus' post. So, here goes:

Time Back
lvl 5
Enemies can use it: No
cost: 50 000 gold

A unique spell which folds (commands is the direct translation) time. It returns the selected unit to its condition in the beginning of the previous round.

Lvl 1 - Works on targets lvl 1-3
Lvl 2 - Works on targets lvl 1-4
Lvl 3 - Works on targets lvl 1-5

Cost: 30 mana, al levels
Cost to improve: 10/20/30 crystals

This is the translation. It is not affected by any items, attributes or equipment. Some spells that have direct damage, duration, and so on are affected by intellect and other items. Haste and slow are a simple example, there are boots that add 1 turn to the duration.

As for the 0 losses, I agree that it's entirely possible. The 2 battles that will present some challenge are Zilgadis (the tower gremlin boss) and Baal (final boss). Zilgadis can be beaten up with relative ease - once he's down, leave one friendly gremlin tower while you're resurrecting the troops with Paladins + Phantom. I personally did it with 1/4 losses on Red/Black dragons, Paladins and Knights (and so decided to leave it like that since I had to return to Verona to restock anyway) with 2 tanking units next to his left and right feet, because the gremlin is like this:

Gremlin boss (Zilgadis)
1 spot 2 spot Middle Spot 3 spot 4 spot
RH RH RH & LH LH LH

RH is right hand, LH is left hand. Any hit that requires a RH retaliation hits every unit in the RH squares. The same goes for the left hand.

Baal is a different story. Stock up on mana items, especially if you're a warrior or a paladin (you can't summon the dragon here to transform rage into mana) and utilize them. After you're done, have baal summon a wave and kill everything but the imps. Bill Gilbert's forces should be dead by then (at least on impossible that is), which will allow you more than enough time to use phantoms to recover the lost units.

Those should be the hardest battles. I didn't bother doing a no-loss victory - although I think 232 no-loss out of 282 battles is a good example that it can be done. Calinda proved it already, so there's plenty of enjoyment in the moths to come with various challenges

EDIT: In the worst case scenario, I will try to translate the most important portions of the Russian guide. However, I will need some info on the English translation of the skills, spells, etc. I can guess, but people may get confused. So we'll see what happens

Last edited by DGDobrev; 11-01-2009 at 12:40 AM.
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Old 11-01-2009, 12:40 AM
Elwin Elwin is offline
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Just game need to be released
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Old 11-02-2009, 12:51 AM
loreangelicus loreangelicus is offline
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Thanks for the info guys.

The difference that I'm seeing here between TL and AP is that there would be more fluctuation in the highest possible score achieved since the leveling structure is different. As such, the key to achieving the highest possible score might be to have a good game with the right class and great luck with +XP items.

Paladin used to be a shoo-in class for me with regards to maxing Learning asap and getting Resurrect. But without Resurrect... hmmm, maybe its time to experiment with a new class.
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Old 11-02-2009, 01:23 AM
DGDobrev DGDobrev is offline
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Well, the class that provides the best resurrection options right now is the warrior class. You only need as much rage as possible and 25+ mana (which is easily attainable). When you're done dispatching the enemy army and dwindled it to just a few simple troops, start using phantom and mana-accelerator (or whatever they will call it) to replenish the lost mana in the cast. For example, if you have 150 rage (don't waste it on a battle that can be easilty won) and 30 mana, and you have mastered the mana-accelerator dragon ability, this means you have a total of 180 mana, since the accelerator transforms 25 rage into 25 mana, which is extremely convenient. In my eyes, even a mage can't get this effective - not to mention that you can cast phantom while the battle rages and still get to full rage by the time you start resurrecting.

Which goes back to the simple old statement that the warrior is the easiest to play and the most powerful class in the game who can win a battle with minimum or no losses if played correctly.
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Old 11-02-2009, 07:32 AM
Mandea Mandea is offline
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the warrior was easiest in the first game too. but I loved the paladin, which provided the most balanced play of all three. I just can't wait. Thanks heaven I still have a few vacations days
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Old 11-02-2009, 09:15 AM
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Zhuangzi Zhuangzi is offline
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As soon as I get my hands on the English version, I am going to try for zero losses on Impossible Warrior. Yep, a few of the boss battles will be a unique challenge, but I'm sure it can be done. One of the good things is that the game is a bit shorter (less than 300 battles) so I shouldn't get so impatient.
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