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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Maybe one day I will figure out this forum. Last edited by Billy885; 10-31-2009 at 02:17 AM. Reason: Multi quote did not work the first time. |
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#2
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Thanks a lot Oleg for the feedback
Well now I post in the correct thread: What kind of interaction betwen ground units/objects could we expect (i.e. will be Driveable vehicles, human AAA, radar station, ground crew...?)? thanks in advance
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Bombing smurfs since a long time ago... |
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#3
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"I see that right side blue text "messages" are still present (but maybe only for development). If we will still have these messages in game, will they be customizable? I feel that messages like "enemy tank destroyed" are big immersion killers (and sort of pointless), but at the same time messages for certain aspects of engine management are very needed due to lack of direct tactile feedback in a sim." Basically, You can turn off HUD-Log, but it becomes impossible to program a bomber's bomb sight, and difficult to know at what setting your radiator/throttle/P-pitch/mixture is. Cheers! Last edited by Romanator21; 10-31-2009 at 03:42 AM. |
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#4
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Geez, you guys are fiesty today.
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Last edited by AdMan; 10-31-2009 at 06:59 AM. |
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#5
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Salute Oleg
Everything is superb. Absolutely wonderful. Congratulations to you and your team. This game will be a revolution. One question: Are there any plans for Force Feedback which focuses on the effects of flight? By that I mean force feedback which is tuned to highlight the Buffeting, turbulence and other effects which can allow a player in front of a computer to get a sense of how well his aircraft is flying. Effects from firing the guns, or from being hit are not as important. With this very obviously complex flight model, a system of feedback which can allow the player to get a 'seat of the pants' feel for how well he is flying and whether or not he is coming close to his stall point, etc. would be helpful. I am sure you will make the trim status of an aircraft a real issue in this game. There are now some mechanical devices which can be bought and which can translate sound into vibration feedback, but when they are sent a sound signal which includes engine noise, and other less important sounds, they are not very useful. Ideally they need to be sent a signal which focuses on the sounds which tell the player how well the aircraft is being flown. If your team can isolate the buffeting, turbulence, and other sounds relating to the aerodynamic status of the aircraft this would be helpful. Here is one of the companies which manufacture these feedback devices: http://www.thebuttkicker.com/gaming/index.htm And of course, there are the normal force feedback joysticks. Thanks again for your excellent work, everyone who has watched you for the last 12 years knows that you will produce in SOW, a brilliant game which will make even your masterpiece IL-2 take a step back into the shadows. Last edited by *Buzzsaw*; 10-31-2009 at 08:37 AM. |
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