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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Hi Oleg,
The atmosphere is shaping up to be quite stunning and the most real I've seen in any computer game. I asked this question in the other thread, but I think too late: I see that right side blue text "messages" are still present (but maybe only for development). If we will still have these messages in game, will they be customizable? I feel that messages like "enemy tank destroyed" are big immersion killers (and sort of pointless), but at the same time messages for certain aspects of engine management are very needed due to lack of direct tactile feedback in a sim. |
#2
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#3
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I dont know what game you all are playing but you can turn that off and on with what we have now. Its call "NoHudLog" if I remember right. Just change the 0 (zero) to a 1 (one). No more text one the right of screen.
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#4
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Yup, and it gets rid of everything, including important engine messages. Either I have to play with arcade kill messages (apparently important for the gratification of people like AdMan) or none at all, unless I play with mods. I would love to play with no messages at all, but I can't (for example) tell the difference between 100% and 101% on my desktop throttle here. |
#5
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Hello Oleg,
See pictures for typical cloting for RAF and Luftwaffe during bob. All pictures come from Osprey books. Typical RAF easy to recognise from the movie BOB. ![]() source: Osprey RAF aces of the Battle of Britain ![]() source: Osprey RAF aces of the Battle of Britain ![]() source: Osprey Bf 109D/E aces of the blitzkrieg ![]() source: Osprey Bf 109D/E aces of the blitzkrieg ![]() source: Uniforms and insignia of the luftwaffe vol. 2: 1940-1945 ![]() source: Unsere Wehrmacht published 1941
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Intel i7 970 6x3.2 ASUS Sabertooth X58 ASUS GTX580 Corsair 12GB 1600 Mhz OZC SSD 120GB Last edited by Bloblast; 10-30-2009 at 07:08 PM. |
#6
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NO BOB! The movie BoB is completely inaccurate in every sense. They made up the mask themseves (and included a leter was micrphone with it) the helmet was a naval pattern c-type (the c-type cam into use around 1941) and the goggles were mark 7's. Also, the mae wests used in the films were post war frankenstein ones; so BoB (as far as kit goes) gets most of it wrong
![]() Oleg, I am working on the scans. I had a pc crash and lost most of my research so I'll try and get back to you ![]() |
#7
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If you want, I have some pictures of the Battle of Britain Room at Duxford.
The glass over the displays didn't really helped. Plus, the camera's flash wasn't working (the camera was bought at 2004), and I suck at taking pictures. But still, might help. |
#8
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Maybe one day I will figure out this forum. Last edited by Billy885; 10-31-2009 at 01:17 AM. Reason: Multi quote did not work the first time. |
#9
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Thanks a lot Oleg for the feedback
Well now I post in the correct thread: What kind of interaction betwen ground units/objects could we expect (i.e. will be Driveable vehicles, human AAA, radar station, ground crew...?)? thanks in advance
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Bombing smurfs since a long time ago... |
#10
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![]() Quote:
"I see that right side blue text "messages" are still present (but maybe only for development). If we will still have these messages in game, will they be customizable? I feel that messages like "enemy tank destroyed" are big immersion killers (and sort of pointless), but at the same time messages for certain aspects of engine management are very needed due to lack of direct tactile feedback in a sim." Basically, You can turn off HUD-Log, but it becomes impossible to program a bomber's bomb sight, and difficult to know at what setting your radiator/throttle/P-pitch/mixture is. Cheers! Last edited by Romanator21; 10-31-2009 at 02:42 AM. |
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