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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-28-2009, 10:15 PM
Dano Dano is offline
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They've been in Photoshop so it certainly looks like they're just edited versions, but it does give a good comparison of what is possible with just hue, saturation and colour settings, let alone all the light parameters and other graphics engine tweaks available to Oleg and co.
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  #2  
Old 10-28-2009, 10:23 PM
Baron Baron is offline
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Quote:
Originally Posted by Dano View Post
They've been in Photoshop so it certainly looks like they're just edited versions, but it does give a good comparison of what is possible with just hue, saturation and colour settings, let alone all the light parameters and other graphics engine tweaks available to Oleg and co.

Yes it does and i think getting it as close to "right" as possible from the start is very important compared to IL2 as we wont be able (as i understand it) to change those settings on the screen ourselfes the same way we can in IL2, due to dynamic lighting and so on, without messing somethingelse up (making it look wrong)

Not hard to imagine how much work it really is.

Last edited by Baron; 10-28-2009 at 10:26 PM.
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  #3  
Old 10-29-2009, 03:46 AM
luthier luthier is offline
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Quote:
Originally Posted by Dano View Post
They've been in Photoshop so it certainly looks like they're just edited versions, but it does give a good comparison of what is possible with just hue, saturation and colour settings, let alone all the light parameters and other graphics engine tweaks available to Oleg and co.
If you'll notice, it's not an in-game screenshot, but a cropped screenshot of a desktop with BoB running in a window. That's why it went through Photoshop, because the person who took the screenshot didn't exactly want you to read the game code in the other window. The shot wasn't modified in any other way. You're seeing WIP terrain as it progressed since last Friday. Changed lighting, updated shaders, modified terrain textures, different HDR presets, etc.

That's not final either, there's still a lot more of work to be done. But I'm glad you guys like the progress.
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  #4  
Old 10-29-2009, 05:49 AM
Feuerfalke Feuerfalke is offline
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I'd like to add, that all the screenshots we saw look like they were made via windows-screenshot (CTRL-PRINT). You can sometimes see parts of the open window.

It's a bit naive to think the first thing they implemented was an ingame-screenshot-function that catches HDR-effects as well, just to give us some perfectly "unedited" screenshots.
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  #5  
Old 10-29-2009, 06:24 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by luthier View Post
If you'll notice, it's not an in-game screenshot, but a cropped screenshot of a desktop with BoB running in a window. That's why it went through Photoshop, because the person who took the screenshot didn't exactly want you to read the game code in the other window. The shot wasn't modified in any other way. You're seeing WIP terrain as it progressed since last Friday. Changed lighting, updated shaders, modified terrain textures, different HDR presets, etc.

That's not final either, there's still a lot more of work to be done. But I'm glad you guys like the progress.
I would add here.

I never post screenshots in dev updates with something corrected or painted over the image. NEVER. they can be cropped in editor like that Bf110, but not edited in any way.
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  #6  
Old 10-29-2009, 07:04 AM
lep1981 lep1981 is offline
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Hi Oleg,

Thanks for all your explanations about SOW and the development of the game. For what you've said about the terrain and the rest of the details I think I feel ok myself... a bit more relax even though I'd love to go out NOW and buy SOW lol... but it's ok. You said the that terrain will match the spitfire's cockpit graphic wise, so I speak for myself and maybe for a few more others in this forum, that's garranty enough to expect top notch quality in SOW

Have a great day!
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  #7  
Old 10-29-2009, 09:08 AM
Dano Dano is offline
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Quote:
Originally Posted by luthier View Post
If you'll notice, it's not an in-game screenshot, but a cropped screenshot of a desktop with BoB running in a window. That's why it went through Photoshop, because the person who took the screenshot didn't exactly want you to read the game code in the other window. The shot wasn't modified in any other way. You're seeing WIP terrain as it progressed since last Friday. Changed lighting, updated shaders, modified terrain textures, different HDR presets, etc.

That's not final either, there's still a lot more of work to be done. But I'm glad you guys like the progress.
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Originally Posted by Oleg Maddox View Post
I would add here.

I never post screenshots in dev updates with something corrected or painted over the image. NEVER. they can be cropped in editor like that Bf110, but not edited in any way.
Sorry I think we're talking about differrent shots here, we weren't talking about the shots with the Stuka, which have me drooling at the mouth btw, it was these two here:

http://homepage.ntlworld.com/daniel.clarke17/SOW01.jpg
http://homepage.ntlworld.com/daniel.clarke17/SOW02.jpg

which apart from the colours are identical to two shots posted by Oleg last Friday but appear to have been edited.

Last edited by Dano; 10-29-2009 at 10:04 AM.
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  #8  
Old 10-29-2009, 10:02 AM
AdMan AdMan is offline
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Quote:
Originally Posted by Dano View Post
Sorry I think we're talking about differrent shots here we weren't talking about the shots with the Stuka, which have me drooling at the mouth btw, it was these two here:

http://homepage.ntlworld.com/daniel.clarke17/SOW01.jpg
http://homepage.ntlworld.com/daniel.clarke17/SOW02.jpg

which apart from the colours and smoothing are identical to two shots posted by Oleg last Friday but appear to have been edited.
those look like simple saturation and contrast/brightness values have been adjusted in PS, and taking a closer look the overall image looks too dark

my guess is it was adjusted by someone who would like it to look like BoP...just a guess

Last edited by AdMan; 10-29-2009 at 10:06 AM.
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  #9  
Old 10-29-2009, 10:16 AM
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philip.ed philip.ed is offline
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You might be right Ad-man, but for a summertime in here in Britain (especially when looking at the records from 1940) then those fields colours are correct. In 1940 they had one of the hottest summers ever, so realistically not everything should be bright green
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  #10  
Old 10-29-2009, 11:11 AM
AdMan AdMan is offline
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Originally Posted by philip.ed View Post
You might be right Ad-man, but for a summertime in here in Britain (especially when looking at the records from 1940) then those fields colours are correct. In 1940 they had one of the hottest summers ever, so realistically not everything should be bright green
sure, I think we can all agree the grass in those screens is a tad too bright. But the person who adjusted those screens seemed to go a little extreme with the contrast, brightness, and desaturation. It's reminiscent of the styling of BoP - of course realism over style seems to be the philosophy of BoB, like someone said before it's simply too dark for a daylight scene and the washed out colors looks more like an old photo rather than how the eye would see it. the extreme darkness of the shadows makes it look like there is no ambient light. something like this would be a little more believable:



compared to http://homepage.ntlworld.com/daniel.clarke17/SOW02.jpg

Last edited by AdMan; 10-29-2009 at 11:15 AM.
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