![]() |
|
IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
I don't have as much of a hard time with tracking bandits using the hat stick, but I would play a game with the system you mention, it seems like not a bad compromise. Of course, the real solution is Track IR on a PC. Perhaps somewhere down the road a sequel to BoP could feature Natal support for just the head turn function? Man, that would be sweet!
|
#2
|
|||
|
|||
![]()
For me its sim only. I use the aviator layout on the control pad so its easier to look around and control throttle and rudders at the same time, but i admit target are sometimes extremly hard to find and follow.
Nonetheless, I think it'd be nice if they could make the difficulty levels more, lets say accurate. I wont talk about arcade mode cause anything goes in there i guess. But whats lacking in realistic mode is that u dont have full control of the airplane (no flaps and trim control, so not really realistic) but alot of visual assistance, i think they should provide both in this diff level to make it more enjoyable/challenging. (landing is way too easy in realistic for example) Also, i think the virtual cockit view should be taken out of the sim mode, to make it like a real simulation mode. I mean i'm no ace, getting pwned in mp skies here, but managed to go through campaign in sim mode quite easily due in part to the virtual cockpit making it possible to see all around ur plane, even under it, with no blind angles (the enemy A.I. being totally dumb makes most of it tho). See i usually fly with the virtual cockipt but fell like i'm somewhat cheating. Played a few games with friends online and in sp in cockpit view and it takes the immersion feeling to a whole new level, but if ur dogfighting against some1 whos using the virtual when ur not, he def has an edge on u. Again i love this game (cant wait for the patch tho... stcik, visuals, G locks and red outs r gonna change aerial combat in mp for the best) and these are just suggestions that i think would make the game more challenging for a futur version. Cheers Edit: that tag/lock on/tracking view thing would be nice addition in sim too Last edited by philabong2; 10-28-2009 at 04:34 PM. |
#3
|
|||
|
|||
![]()
I dont see why so many people have a problem with arcade?
|
#4
|
|||
|
|||
![]()
It's the public IL2 attracts. It's usually more sim-minded people. Arcade is good fun for some, but the skill requirement is a bit lower, and doesn't have that much of an impact. Also, the flying is obviously nothing like real planes, except maybe for some jets or something
![]() |
#5
|
|||
|
|||
![]() Quote:
On reading that back it sounds like a rant, it was never intended to be. |
#6
|
|||
|
|||
![]() Quote:
![]() |
#7
|
|||
|
|||
![]() Quote:
![]() thats what i like about this forum and this game, everybodys so nice even when their shooting you down in flames. |
#8
|
|||
|
|||
![]()
I find arcade harder than realistic actually. As you have to turn up sensitivity to max to compete on level terms with anybody and that makes slightest movements amplified.
|
#9
|
|||
|
|||
![]() Quote:
P.S. lol @ Philabong |
#10
|
|||
|
|||
![]()
I like how there are three modes of flying, I just wish there was realistic, then a mix of sim/realistic, then simulation... Arcade mode should just be in BOP and not the sequel... I think most people that would buy the sequel will have by then surpassed the enjoyment of arcade mode.
What exactly are the flight model differences between sim and realistic? Besides the bouncing up and down and having to trim, they seem about the same. |
![]() |
|
|